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  1. #11
    Player
    Journey4Happy's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Emil Nunez
    World
    Malboro
    Main Class
    Dragoon Lv 63
    Quote Originally Posted by Ravor View Post
    I think this matter has been discussed before and just as Dewslam stated, the concept of hunts was never about waiting it out, its bounty hunting and who get it, get the reward and bounty, its simply the community that agreed to patiently wait some time before zerging it
    I find it hard to believe that bounty hunting is meant for the few that found it. Maybe that was the ORIGINAL intent, but having an achievement of "Slaying 5000 S-Ranks" is impossible without massive cooperation & world traveling. I spent a good part of 2 years pretty much ignoring other parts of the game just to get my Trike and Tiger mounts. As a spawner who is after said achievements, it's SUPER frustrating working on a spawn, only to have it get taken from under you.
    Also, these hunts shouldn't be limited to those with super fast computers ("you had plenty of time to get here") and/or hacker mods ("there's no such thing as early pulling")
    (14)

  2. #12
    Player
    Journey4Happy's Avatar
    Join Date
    Jun 2019
    Posts
    6
    Character
    Emil Nunez
    World
    Malboro
    Main Class
    Dragoon Lv 63
    Quote Originally Posted by Dewslam View Post
    I mean, let's be honest here: literally every single issue with the hunt system, from the drama it generates to this complaint almost always is sourced back to the exact same playergroup. Rogue hunt thiefs are a drop in the ocean compared to the mass false flagging reports that have even been admitted on these forums because one player didn't play by their invisible rules, the server lag that can disrupt normal gameplay for other users, situations like yours where mod and app using players will steal hunts from those who spawned it on their own, the sheer entitlement of those players acting like they should get to call the terms of engaging in the hunt and blacklisting anyone who plays as square intends.

    Could hunts be fixed? Certainly. Every system in the game could be, and you'd be blind to claim anything is perfect. But overwhelmingly there is one major cause with the majority of the hunt's issues.
    I'm unclear what is the "ONE major cause". You listed
    - mass false flagging reports (I don't know what this means)
    - server lag
    - stealing hunts
    - entitlement
    - blacklisting
    (8)

  3. #13
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The actual core issue with hunting is that while the developers intended for hunts to be a free-for-all, the fact that a technically limitless amount of people can get full credit from a hunt led to it becoming much more of a communal activity then they were anticipating.

    It would be far better for them to actively support what it's become and make it more accessible via changes like being able to check whether a hunt's spawn window is open/closed, adding grace periods before S ranks can be attacked so spawners don't get screwed over, and applying some kind of damage scaling to older hunts so they don't melt and on-level players can participate.

    The sole QoL changes we've received so far are just the B rank tracker and the S rank spawn notifications, which while mitigating the advantage third party app users have over normal players isn't nearly enough when they're now effectively like a giant hivemind that instantly knows where a hunt is if one of them passes an A rank or enters a zone with a S rank.
    (7)
    Last edited by KageTokage; 12-10-2021 at 02:10 AM.

  4. #14
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by KageTokage View Post
    The actual core issue with hunting is that while the developers intended for hunts to be a free-for-all, the fact that a technically limitless amount of people can get full credit from a hunt led to it becoming much more of a communal activity then they were anticipating.

    It would be far better for them to actively support what it's become and make it more accessible via changes like being able to check whether a hunt's spawn window is open/closed, adding grace periods before S ranks can be attacked so spawners don't get screwed over, and applying some kind of damage scaling to older hunts so they don't melt and on-level players can participate.

    The sole QoL changes we've received so far are just the B rank tracker and the S rank spawn notifications, which while mitigating the advantage third party app users have over normal players isn't nearly enough when they're now effectively like a giant hivemind that instantly knows where a hunt is if one of them passes an A rank or enters a zone with a S rank.
    Adding onto this, typically A/S ranks have very high HP. S ranks from ShB reportedly had more hp than the boss from Eden Savage floor 8 (refulgence). That is not something an 8 man party would typically choose to fight on their own, especially when you have the option of getting more people in for equal rewards and faster kill time
    (2)
    Last edited by Louvain; 12-10-2021 at 07:03 PM.

  5. #15
    Player
    Bellsong's Avatar
    Join Date
    Jul 2017
    Posts
    404
    Character
    Wondrous Waifu
    World
    Coeurl
    Main Class
    Paladin Lv 100
    Hunt system sucks and I've given up on anything dramatically being done to it because I know SE doesn't give a damn so long as there aren't huge angry mobs.

    In my dreams 7.0 has a whole new take on the hunt system, or at the very least stops people from crossworld hunting.
    (2)

  6. #16
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dewslam View Post
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    This is a player invented interpretation.

    Hunts might have been originally intended for whoever is in the zone, but that hasn't been the case for years. Both StB and ShB A and S ranks required quite a large number of people, this being particularly reinforced in ShB with SS ranks and the 1000 S rank mount. It's also the reason we got things like a zone message when an S rank spawns. They're fully aware how the community approaches hunting, they have no reason to oppose it either when it's become so popular and keeps their players occupied, the only thing they don't support is any sort of rule on waiting since that's far too difficult to police. Therefore they maintain a "first come first serve" policy even if they don't necessarily want us to snipe hunts in small groups without sharing.

    People need to stop parroting the same nonsense about how A and S ranks are intended for small 4-8 man parties to occasionally kill once in a while. The devs aren't clueless. They were always intended to foster community by having players band together to take down powerful creatures for rewards.
    (7)
    Last edited by Liam_Harper; 12-10-2021 at 08:29 PM.

  7. #17
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Well, the second wave of S ranks started spawning on Aether after they "fixed" the hunt sniffing apps, and now the instances are hitting player counts of 200+ in less then a minute of something spawning.

    I really think it would be a net positive to just disable the ability to interact with hunts while cross-world at least temporarily because things are getting melted even just with the localsshowing up.
    (5)

  8. #18
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Bumping this back up because I think this issue really needs more attention.

    It's been a few spawn cycles, and the situation isn't really any better. High congestion issues combined with low hp means that even people who respond to relays right away are struggling to make it. Assuming you can even get into the instance, you then have to pray that people are being patient enough that they're not immediately pulling and zerging it down. Even S ranks just melt, dying within one minute of first engagement, if not less than 45 seconds. At this point I don't even know what Ker does beyond ancient blizzard 3, because it has literally never lived long enough.

    As the raid tiers go on and people continue to get higher level gear, I assume this situation will only get worse. Hoping SE will seriously consider increasing the HP by a huge margin, at least for EW marks, to help alleviate some of this issue.
    (4)

  9. #19
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Could they simply shorten their respawn timers and only allow the reward awarded once per 24 hours upon kill ?

    If they appear fairly often it wont be much of a problem if you miss them , the zone will have players in them instead of being ghost towns once the honeymoon periods of new expansions wear off / not a beast tribe map,

    Everyone wins, yes?
    (1)

  10. #20
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Izar_Chillen View Post
    Could they simply shorten their respawn timers and only allow the reward awarded once per 24 hours upon kill ?
    No, no this would be a *terrible* idea. Many spawners can barely keep up with what we have as is. With all the instances, there is about 50+ possible spawns a cycle on one world. Decreasing timers at this point would only exhaust them. most spawns outside of ARR are not easily spawned by accident either. In fact, one of the new ones from EW requires TEN people sitting on a specific spot with a specific minion out. Gathering all those people over and over again is very tedious and definitely not something that *just* happens randomly
    (3)

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