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  1. #51
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Feronar View Post
    I think they should have it scale up automatically if large numbers of players attack it, similar to World Bosses in WoW.

    The way it works in WoW, a world boss might have say... 5 million HP for 10 players. If an 11th player attacks, the HP will scale up to 5.5 million. If 40 players attack, it will scale up to 20 million. The scaling up happens at the moment each additional player hits the boss. The HP percentage (current HP / max HP) are not changed when the boss scales up for more players.
    I think some scaling according to how many players are on battle jobs would be nice. I think also having it as a fate that can be triggered (like in eureka) and forcing players to scale to a certain ilevel would help too, but EW's problem riht now is that the hp is completely undertuned.
    (1)

  2. #52
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Bellsong View Post
    This has the same energy as "There is no war in Ba Sing Se!"
    While I think the hunt system is kinda broken, this seems a bit off.

    Saying "Content designed to be grindy is likely to entail a grind to actually complete the associated achievements" is not so much saying "there is no war in Ba Sing Se" so much as saying "if there is war in Ba Sing Se, it probably involves a military of some form."

    Whether or not you think the grind on the hunt-related achievements is a sane grind or not, the fact is that if you've got a achievement to do thousands of a thing, it is very likely meant to be a grind. When folks say "but it would take years to get those achievements if you didn't blitz all the hunts"... I mean, yes? That is almost certainly what those achievements are designed to be: long-term (and I mean long-term) goals for those who enjoy going after hunt marks.

    The short-term benefits to going after hunt marks are things you can buy with the hunt currencies, or special-FATE-specific currency purchases like mounts and minions. (I'm including those in the hunt system because, let's be honest, special FATEs get spawned in much the same way and often by the same folks.)

    This doesn't mean there aren't plenty of problems with the hunt system as it stands right now, mind you. Just that I don't think that particular aspect of it is a bug so much as "system working as intended." Whether or not you agree with the "intended" part.
    (2)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. 01-12-2022 10:56 AM
    Reason
    Wrote a better response

  4. #53
    Player
    Fryfor's Avatar
    Join Date
    Oct 2018
    Posts
    78
    Character
    Fryfor Small
    World
    Balmung
    Main Class
    Bard Lv 100
    Nuke every hunt achievement to a fifth of what they are currently
    Make it so you can't cross server it

    I'm just spitballing but it's pretty hilarious how even if you had the time to do 3 endwalker S ranks a day, assuming you didn't have to spawn it of course, you probably wouldn't finish in the expansion time frame before they have a new set to grind out without you even having a mount finished. Easily one of the most ridiculous grinds in the game, not even that it's difficult. Granted, this is the nichest content in the entire game, the mount isn't a huge priority for me even if I want it, but damn.
    (0)
    Last edited by Fryfor; 01-21-2022 at 01:19 PM.

  5. #54
    Player
    JisKing98's Avatar
    Join Date
    Nov 2015
    Location
    Ul-Dah
    Posts
    353
    Character
    Yasuo Theunforgiven
    World
    Faerie
    Main Class
    Ninja Lv 80
    Health scaling like how legion did when it came out. Have A/S rank hunt targets get increased health based on how many people and how how their level and ilvl is. It'll not only give people time to join but to also let older expansion hunt targets actually live long enough so that players who are still going through the msq/xpac a chance to experience the hunt system when one spawns near them or in the xpac areas they are in.
    (0)

  6. #55
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Adding onto this;

    Someone told me the other day that the value of the EW S ranks hp is only 3-5million higher than ShB ones. Which, if this is true, is terrible. That is not a lot when you have 150+ people smacking it, the hp values should be at least 10-15 million higher as its current content and our gear will continue to scale (even with stat squish).
    (0)

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