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  1. #1
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Bumping this back up because I think this issue really needs more attention.

    It's been a few spawn cycles, and the situation isn't really any better. High congestion issues combined with low hp means that even people who respond to relays right away are struggling to make it. Assuming you can even get into the instance, you then have to pray that people are being patient enough that they're not immediately pulling and zerging it down. Even S ranks just melt, dying within one minute of first engagement, if not less than 45 seconds. At this point I don't even know what Ker does beyond ancient blizzard 3, because it has literally never lived long enough.

    As the raid tiers go on and people continue to get higher level gear, I assume this situation will only get worse. Hoping SE will seriously consider increasing the HP by a huge margin, at least for EW marks, to help alleviate some of this issue.
    (4)

  2. #2
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Could they simply shorten their respawn timers and only allow the reward awarded once per 24 hours upon kill ?

    If they appear fairly often it wont be much of a problem if you miss them , the zone will have players in them instead of being ghost towns once the honeymoon periods of new expansions wear off / not a beast tribe map,

    Everyone wins, yes?
    (1)

  3. #3
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Izar_Chillen View Post
    Could they simply shorten their respawn timers and only allow the reward awarded once per 24 hours upon kill ?
    No, no this would be a *terrible* idea. Many spawners can barely keep up with what we have as is. With all the instances, there is about 50+ possible spawns a cycle on one world. Decreasing timers at this point would only exhaust them. most spawns outside of ARR are not easily spawned by accident either. In fact, one of the new ones from EW requires TEN people sitting on a specific spot with a specific minion out. Gathering all those people over and over again is very tedious and definitely not something that *just* happens randomly
    (3)

  4. #4
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Louvain View Post
    No, no this would be a *terrible* idea. Many spawners can barely keep up with what we have as is. With all the instances, there is about 50+ possible spawns a cycle on one world. Decreasing timers at this point would only exhaust them. most spawns outside of ARR are not easily spawned by accident either. In fact, one of the new ones from EW requires TEN people sitting on a specific spot with a specific minion out. Gathering all those people over and over again is very tedious and definitely not something that *just* happens randomly


    If they were available almost every 20/30 mins or so why would there need to be people tracking them when they are freely spawning way more often , and not being taken instantly by those that dont wait for trains because they are currently on far longer re spawn and easy to kill causing the issue you made a post about?

    Have I missed something?

    I dont follow hunt trains or go for big ow bosses when im online, so pardon my ignorance.
    (2)

  5. #5
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Izar_Chillen View Post
    If they were available almost every 20/30 mins or so why would there need to be people tracking them when they are freely spawning way more often , and not being taken instantly by those that dont wait for trains because they are currently on far longer re spawn and easy to kill causing the issue you made a post about?

    Have I missed something?

    I dont follow hunt trains or go for big ow bosses when im online, so pardon my ignorance.
    Many s ranks require specific efforts to spawn them - and sometimes some of those efforts requires two seconds, while others require 30 mintues to an hour. Some examples;

    Nunyunuwi spawn condition is to do all fates in southern thanalan for an entire hour without ANY failing
    Ruminator spawn condition is to kill 100 of three different types of mobs (wanderers, weepers, thinkers)
    Senmurv spawn condition is completing a specific fate 5 times successfully in a row, an effort that usually takes hours because it is tied to the super 30 minute fate in the zone

    These conditions can be met, eventually, by chance, but in that case you wouldn't see some of these for weeks. Decreasing the spawn timer would mean that those who do enjoy dedicated spawning would have ot be doing these *every day* and that's exhausting. neither does it fix the issue of being able to reach them in the first place once they appear.
    (3)

  6. #6
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Louvain View Post
    Many s ranks require specific efforts to spawn them - and sometimes some of those efforts requires two seconds, while others require 30 mintues to an hour. Some examples;

    Nunyunuwi spawn condition is to do all fates in southern thanalan for an entire hour without ANY failing
    Ruminator spawn condition is to kill 100 of three different types of mobs (wanderers, weepers, thinkers)
    Senmurv spawn condition is completing a specific fate 5 times successfully in a row, an effort that usually takes hours because it is tied to the super 30 minute fate in the zone

    These conditions can be met, eventually, by chance, but in that case you wouldn't see some of these for weeks. Decreasing the spawn timer would mean that those who do enjoy dedicated spawning would have ot be doing these *every day* and that's exhausting. neither does it fix the issue of being able to reach them in the first place once they appear.
    Ahh OK I was not aware there was some prep work


    Perhaps they could add the Bozja feature the the "special circumstances OW Fate bosses" , as in you joined in the prep stuff so your in a hidden party/queue then when the boss spawns you get that encounter alert menu like in Bozja ,and you port into a locked off area for that map
    (0)

  7. #7
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Louvain View Post
    Nunyunuwi spawn condition is to do all fates in southern thanalan for an entire hour without ANY failing
    I recall, long before cross world and i think even lv 70 was a think i wasnt spawned on shiva for ages, or if, only when literally no one was around so many many needed it, i was there when some hunt ls finally spawned it again... i didnt see it then for ages till the first yokai event was up lol
    (2)

  8. #8
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    I wonder if a solution will be to not just tune them up in HP (preferably dynamically, like crowd noises), but also Fate-like level-sync the players to the zones level.
    (2)
    やはり、お前は……笑顔が……イイ

  9. #9
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Guy Friedman
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Their HP should be equivalent to the amount of players hitting them. If they die in less then a minute push it up to 5. If you can't make it in 5 mins you lose the kill. To me personally open world events like this are terrible because all it does is create a selfish atmosphere. They are a hold over from 11 that needed to die the second it was thought up. You have more then enough things to do in game without having to worry about if you're going to make a mark in time. It's the worst feeling in the world honestly. As such I would be ok with it going away.
    (0)

  10. #10
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,445
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    whats a bit weird to me are the achievements. hunts are designed for less people but can you imagine what that would mean for the achievements? how would you get 1000 s-ranks without calls? how would you get them if there are only the few people killing them for how many the hunts are designed? and now dont say grind.... it would take years upon years if you dont have access to a system like the one sone players built. maybe you wouldnt even see a s rank in months
    (1)

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