Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 55
  1. #21
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Louvain View Post
    No, no this would be a *terrible* idea. Many spawners can barely keep up with what we have as is. With all the instances, there is about 50+ possible spawns a cycle on one world. Decreasing timers at this point would only exhaust them. most spawns outside of ARR are not easily spawned by accident either. In fact, one of the new ones from EW requires TEN people sitting on a specific spot with a specific minion out. Gathering all those people over and over again is very tedious and definitely not something that *just* happens randomly


    If they were available almost every 20/30 mins or so why would there need to be people tracking them when they are freely spawning way more often , and not being taken instantly by those that dont wait for trains because they are currently on far longer re spawn and easy to kill causing the issue you made a post about?

    Have I missed something?

    I dont follow hunt trains or go for big ow bosses when im online, so pardon my ignorance.
    (2)

  2. #22
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KageTokage View Post
    It's gotten to a point where it's almost detrimental to be trying to actively spawn hunts because they're liable to be instantly detected by someone using a third party app and swarmed in less then a minute, whereas if you're just camping out by the aetheryte you can just follow the crowd to ensure you don't miss out.

    Even the Endwalker S ranks are getting deleted from existence in the span of around two minutes after a pull due to how insanely high the player counts are right now.

    There needs to be a change, and I think giving the S ranks a window of time where they cannot be interacted with after spawning would be perfectly reasonable; at very least enough time for anyone who is actually present in the zone to group up at the spawn. For the older hunts adding some kind of damage-mitigation buff that caps damage at a level appropriate to their level range would also be good so that on-level players have a fair chance of participating.

    Virtually everyone who parrots that the system is okay in its current state doesn't actively involve themselves with spawning/locating hunts to know how absurdly frustrating it is grind out a S rank's spawn condition then not get full credit for it if not miss out completely because a horde of app-using "hunters" camping by an aetheryte flooded in and erased the thing from existence.
    I think it's time for SE to revamp hunts and just make them in a way that each full party or alliance need to summon them and only that group can attack and get credit. Put different quests that reset as often at current respawns or increase rewards and make them a weekly thing.

    This eternal drama is not good for the game when it should something simple: gather your pals whenever you feel like it and go hunting.
    (2)
    Last edited by Driavna; 01-09-2022 at 05:46 AM.

  3. #23
    Player
    Louvain's Avatar
    Join Date
    Aug 2016
    Posts
    132
    Character
    Louvain Eventide
    World
    Sargatanas
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Izar_Chillen View Post
    If they were available almost every 20/30 mins or so why would there need to be people tracking them when they are freely spawning way more often , and not being taken instantly by those that dont wait for trains because they are currently on far longer re spawn and easy to kill causing the issue you made a post about?

    Have I missed something?

    I dont follow hunt trains or go for big ow bosses when im online, so pardon my ignorance.
    Many s ranks require specific efforts to spawn them - and sometimes some of those efforts requires two seconds, while others require 30 mintues to an hour. Some examples;

    Nunyunuwi spawn condition is to do all fates in southern thanalan for an entire hour without ANY failing
    Ruminator spawn condition is to kill 100 of three different types of mobs (wanderers, weepers, thinkers)
    Senmurv spawn condition is completing a specific fate 5 times successfully in a row, an effort that usually takes hours because it is tied to the super 30 minute fate in the zone

    These conditions can be met, eventually, by chance, but in that case you wouldn't see some of these for weeks. Decreasing the spawn timer would mean that those who do enjoy dedicated spawning would have ot be doing these *every day* and that's exhausting. neither does it fix the issue of being able to reach them in the first place once they appear.
    (3)

  4. #24
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Louvain View Post
    Many s ranks require specific efforts to spawn them - and sometimes some of those efforts requires two seconds, while others require 30 mintues to an hour. Some examples;

    Nunyunuwi spawn condition is to do all fates in southern thanalan for an entire hour without ANY failing
    Ruminator spawn condition is to kill 100 of three different types of mobs (wanderers, weepers, thinkers)
    Senmurv spawn condition is completing a specific fate 5 times successfully in a row, an effort that usually takes hours because it is tied to the super 30 minute fate in the zone

    These conditions can be met, eventually, by chance, but in that case you wouldn't see some of these for weeks. Decreasing the spawn timer would mean that those who do enjoy dedicated spawning would have ot be doing these *every day* and that's exhausting. neither does it fix the issue of being able to reach them in the first place once they appear.
    Ahh OK I was not aware there was some prep work


    Perhaps they could add the Bozja feature the the "special circumstances OW Fate bosses" , as in you joined in the prep stuff so your in a hidden party/queue then when the boss spawns you get that encounter alert menu like in Bozja ,and you port into a locked off area for that map
    (0)

  5. #25
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    I wonder if a solution will be to not just tune them up in HP (preferably dynamically, like crowd noises), but also Fate-like level-sync the players to the zones level.
    (2)
    やはり、お前は……笑顔が……イイ

  6. #26
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    Their HP should be equivalent to the amount of players hitting them. If they die in less then a minute push it up to 5. If you can't make it in 5 mins you lose the kill. To me personally open world events like this are terrible because all it does is create a selfish atmosphere. They are a hold over from 11 that needed to die the second it was thought up. You have more then enough things to do in game without having to worry about if you're going to make a mark in time. It's the worst feeling in the world honestly. As such I would be ok with it going away.
    (0)

  7. #27
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,192
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    whats a bit weird to me are the achievements. hunts are designed for less people but can you imagine what that would mean for the achievements? how would you get 1000 s-ranks without calls? how would you get them if there are only the few people killing them for how many the hunts are designed? and now dont say grind.... it would take years upon years if you dont have access to a system like the one sone players built. maybe you wouldnt even see a s rank in months
    (1)

  8. #28
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Dewslam View Post
    Hunts aren't supposed to sit around waiting for literally every person on the world to come over and bop them, then for every other person from every other world to show up and smack them too.
    Ok sure. But others can take em from you, others can no life farm em 24/7, so either they are reset imidiatly after kill and someone who already killed em cant get the reward again (like having a daily/weekly S hunt limit) or ppl could at least be nice and wait some min.

    Quote Originally Posted by Asari5 View Post
    whats a bit weird to me are the achievements. hunts are designed for less people but can you imagine what that would mean for the achievements? how would you get 1000 s-ranks without calls? how would you get them if there are only the few people killing them for how many the hunts are designed? and now dont say grind.... it would take years upon years if you dont have access to a system like the one sone players built. maybe you wouldnt even see a s rank in months
    Excatly that... like 1000 s hunts, on random hidden triggers and timmers you can see or even know? lol
    (0)

  9. #29
    Player
    Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,015
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Dragoon Lv 100
    It also falls apart that this arbitrary system is propped up by selfless individuals who set up trains and give call outs. Imagine making a system that relies on the players to moderate it? It's a damn joke.
    (2)

  10. #30
    Player
    Rokke's Avatar
    Join Date
    Dec 2015
    Posts
    1,624
    Character
    Novia Marius
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Asari5 View Post
    and now dont say grind.... it would take years upon years if you dont have access to a system like the one sone players built. maybe you wouldnt even see a s rank in months
    It took me 3 years to get the kills needed for my tiger. Its a long term goal, not a 1 patch goal lol
    (0)

Page 3 of 6 FirstFirst 1 2 3 4 5 ... LastLast