Wait, you said it shows the tail? When I previewed the new tome glamour as a reaper, it cut my tail off and just showed the cape.


Wait, you said it shows the tail? When I previewed the new tome glamour as a reaper, it cut my tail off and just showed the cape.
Name Meaning:
Nekaru = Neko + Hikaru
Infitima = Infinity + Ultima


It would be cool if capes split down the middle on Miqo'te/Au ra/Hrothgar to allow a spot for the tail to neatly fit through.


I was just complaining about this with friends regarding several of the new JSE sets, RDM and PLD in particular. The sets look great, but I can't really use them as a miqo'te with a tail clipping all through them constantly as both of them move.
Unfortunately, everything clipping straight through everything else all the time was one of the many concessions they made for the sake of efficiency back when it was first decided to remake the game for 2.0. Capes, cloaks, and robes all clip straight through mounts, sometimes looking like they've been bisected as with the horses. Tons of hairstyles clip awkwardly though a bunch of different headgear, with bangs going through crowns and collars jutting straight up through the back of long/down styles. Sometimes it's even pieces of the same set that are meant to go together, like when the first BLM JSE had the top of the staff going straight through the brim of the hat.
It's unfortunate that the caped gear looks so bad on miqo'te and au ra, but knowing how the game treats this kind of clipping everywhere else and why it was made that way in the first place means understanding that it will never really change or be fixed. It would be nice if they could have a toggle to remove capes like with a lot of headgear and "visors," but if they could make an alternate model without a cape then they could just make one with a split cape for tailed races and now we're back at the start knowing they don't care about clipping at all.
I don't mind tail clipping through capes because at least it means my tail is still there... unlike my freakin' ears. Almost every single new headgear model in Endwalker removes my ears. Yeah, I know some people dislike the ear holes or pockets, but I have no issues with them. If I wanted a smooth round head I would be a hyur. I like wearing hats, it's why I don't play viera.



The real question is why all the capes when they all look gods awful with this game's physics engine. They're all stiff as cardboard and don't act like proper capes in the first place.
My only problem is on the subject of a caped piece of gear.
I'd rather they hide the tail altogether since it doesn't quite move well with the cape piece than deal with the asset resources to address it to fit perfectly.
... Because you have a tail that needs to go through...
The bigger issue would be if the cape billowed THROUGH the tail and the fictional hole would move and not properly show. But if you have a Tail, you definitely need a hope to put the Tail through...




They cut off ears, tails, and horns, on the reaper job. They left pieces of hairband in a hair they ported to viera. I am under no illusion that they will ever do it. With SE you, apparently, need to keep your expectations low. I do, however, think that if they aren't going to actually put in the work, then at least hide it, and stop putting so many capes into the game. Like I said in the first post, and subsequent posts, design sets around it, otherwise it just looks terrible, and unprofessional.It sucks if you really pay attention to it and let it get to you, that's fair. This is one of the many trade-offs we've had to deal with after ARR and its streamlined process for gear creation, unlike in 1.0 where they made different models to accommodate tails (and ears to a certain degree). They're unlikely to change it soon if ever, and yeah it sucks, and feel free to voice your opinion but it does you no good to get actually upset by it.
Too true. Capes don't even look good in the first place in this game, so I wish SE would stop putting them on so many pieces of gear.
I brought this up in my first post. The quality control is all over the place. The fending, scouting + variants have the tail cut off, and other caped pieces have the tail clipping through. I know some people actually want their tail cut off (for some reason), but I am not one of those people. The tail is a defining feature of the race. If I wanted it cut off, I'd just play a hyur, or elezen, or viera.. but with viera, apparently ear clipping is such an issue, that they won't do headgear for them either.
Last edited by SturmChurro; 12-11-2021 at 04:40 PM.
WHM | RDM | DNC




I had forgotten I had this, but the 'Imperial' or Garlean top(s) have a cape too. You literally can't make this up.
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WHM | RDM | DNC

Wouldn't it be the same for Hrotgar? Not sure how bad it is for t hem.
But 3 out of the 8 playable races have a tail. Not sure about Hrogar's popularity, but Au-Ra and Miqo'te are everywhere...
It will only get fixed when people make enough of a fuss about it.
Understanding why things are the way they are doesn't mean we need to accept the status quo. Nothing is unfixable it is all a matter of priorities, as long as a company (any company) can get away with *not* doing the work, they won't. The only way to bump things up in the priority list is to not accept mediocrity and demand better.
It's why I absolutely loathe the "spaghetti code" argument, it's most of the time used as a cop out, and yes, it may make certain things hard to fix but it still can be, assuming someone puts it at the top of the priority list. Someone created the spaghetti, someone can fix it.
Fwiw, my job, over the years, has become bringing legacy applications (spaghetti code incarnate) up-to-standards. Sometimes it's considered not worth it, but that's because cost > benefit, not because it cannot be done (and really a lot of "impossible" things can suddenly be done very quickly if the incentive is there, oddly enough)
Last edited by marelooke; 12-13-2021 at 12:44 AM.
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