Quote Originally Posted by Aurikai View Post
I've never heard of a game tuning classes to meet future boss requirements, not all classes will excel on every boss fight, that's always a given. There are no mythic dungeons in this game, and dungeons far and away have the most AoE. AoE is also generally very boring and there's no dynamics to it, at least in this game.
Sqenix has not tuned bosses after the fact for anything. Twintania still calculates her dive spawn and direction poorly, Garuda in UWU still can have her awakening skipped for later even though that was not intended. They aren't going to add much multi targeting if a job can just dominate there and adjust that after the fact. They also want viability of all jobs, at least in the minds of players so that there is no toxicity in party finder and preventing others from picking the job they want to play. Yes, they don't care about dungeon performance much at all, they do care about raids and ultimates and if they want this design space open, I can understand the wish to reduce the scaling that bard has in its aoe.

I do miss the gameplay in two target dotting with the targets having spawned at different instances, so if they are going this direction, I hope that at the very least they try to allow for this feeling to be captured.