Quote Originally Posted by Valence View Post
That math makes no sense either. It's too simplistic and doesn't account for stat tiering, specific substats formulas behind each stat, brotherhood buffs (hugely biased toward crit and not sks), and the general rotations of the job. And it's not even taking into account the crit damage scaling.

So please, if you're to pull up actual math, at least be serious about it.
Only weaponskills have an influence on Chakra generation.
Critical hit's damage bonus has no influence on Chakra generation.
Direct Hit has no influence on Chakra generation.
Brotherhood's damage buff does not influence Chakra generation; it merely guarantees Chakra generation, wasting the added Chakra generation of Critical Hit.
Adding Skill Speed will never adjust the rotation such that one has decreased Chakra generation; only at extremely high levels could it even allow for a Blitz to include or end with an Opo-opo form it otherwise would have had to pass over for Twin Snakes' refresh.

Crit influences the Chakra generation of all but Bootshine and Shadow of the Destroyer, thereby accounting for at most 5/6ths of your ST rotation, 83.3%, and 2/3s of your AoE rotation, 66.7%. Because you will attempt to add additional Opo-opo casts per minute through Perfect Balance and because Brotherhood wastes Crit's chakra contribution over its duration, it's actually less.

That one stat influences a larger portion of Chakra generation is not that complicated.

LL be them on stacks or a timer, still multiply your speed by haste, which is demultiplied by speed no matter the duration system.
On a duration, SpS increases the number of casts under Ley Lines, which in turn maintains the portion of casts affected by Ley Lines. On a stack system, SpS does not increase the number of casts under Ley Lines, which means a smaller total portion of your casts will be buffed by Ley Lines. It's not complicated.