Quote Originally Posted by Shurrikhan View Post
Yet that tremendous leniency in duration is literally the design of every stack system. Delirium needs ~4 seconds (2 GCDs + the [half-second plus twice one's ping] animation lock of Delirium itself and the final GCD as to fit in a third). It has a 15 second duration. Inner Release is identical. Bunshin needs 9 seconds and has a 30-second duration. Requiescat needs 12.5 seconds and has a 30-second duration. Sword Oath needs 7.5 seconds and has a duration of 30 seconds.

That is the precedent of what you're asking for.
You're completely missing the point but okay. They could reduce the timer of those stacks it would not change the point. The point twofold:
- Leniency for latency players
- More viable alternatives for theorycrafting which is something monk could benefit from

Quote Originally Posted by Shurrikhan View Post
And those realignments, be they dumb or clever, are exactly what differs content from merely hitting a striking dummy and I much prefer that.
You're also doing them on a dummy anyway.

Quote Originally Posted by Shurrikhan View Post
You realize stacks do exactly the same thing, just arguably worse, while further devaluing stat choice? The only redeeming grace for such would be that Twin Snakes at least would still be on a real-time duration.
They don't. If they make an awkward loop obsolete, then good riddance. At worst you lose as many builds as you gain, at best you gain more than you lose. Problem on MNK is the weight of crit, therefore still making a looping 1.88s build improbable, but still keeping the current builds possible for the simple reason that crit/sks gear would still be valuable due to the crit value.

Quote Originally Posted by Shurrikhan View Post
Those options exist because, like current Monk, there is no free (non-action-scaled) oGCD damage, only small amounts of purely time-supplied damage, and Ley Lines is NOT on a stack system. Move LL to stacks and SpS suddenly becomes that much less desirable. Just as RoF being on stacks would nuke the competitiveness of SkS on Monk.
That makes literally zero sense. LL be them on stacks or a timer, still multiply your speed by haste, which is demultiplied by speed no matter the duration system.

Quote Originally Posted by Shurrikhan View Post
What percentage of your rotational Chakra-contributing actions will SkS affect the rate of generation from? 100%.
What percentage of your rotational Chakra-contributing actions will Crit affect the rate of generation from? 83.3% in ST and 66.7% in AoE (reduced in practice due to Perfect Balance).
That math makes no sense either. It's too simplistic and doesn't account for stat tiering, specific substats formulas behind each stat, brotherhood buffs (hugely biased toward crit and not sks), and the general rotations of the job. And it's not even taking into account the crit damage scaling.

So please, if you're to pull up actual math, at least be serious about it.