Quote Originally Posted by Jotaku View Post
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Of these, I really only want 4 and 5. The rest just seem like it'd be worsening the job.

6. Take out celestial revolution from blitz and make it a oGCD, make elixir field with less potency the "fail" blitz.
Especially not 6, of all things. By asking that CR be made a hit-on-cooldown oGCD and Elixir, our only Lunar Blitz, should become a "fail" Blitz (which would then be for our only remaining Blitz, Flint Striking->Rising Phoenix), you're advocating for the removal of any and all Lunar Blitzes (that is, any all-same-form Blitz mechanics). Why? Why would that be a good change?

3. Make RoW at least 60sc to align with RoF
Not every CD needs to naturally align. Such would just give you less to manage and think about, all to have auto-attacks be a larger portion of your total damage. (Moreover, Monk does not need the added damage; it already outperforms SAM and BLM.)

2. Make Blitz oGCD
You can afford to margin an additional GCD per Blitz, rather than treating Solar Blitzes as unvaried rotation. (And Monk does not need the added damage.)

1. Three charge of PB (this is painfully obvious)
Do you really want a 3-Blitz opener, all to then take the 2 minutes off from your core mechanic to do an incredibly crowded 3-Blitz reopener? You'd have turned Blitz from a core mechanic into an annoying, convoluted, two-minute CD.