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  1. #111
    Player
    jerome15's Avatar
    Join Date
    Sep 2017
    Posts
    42
    Character
    Kong O'dong
    World
    Siren
    Main Class
    Reaper Lv 100
    just want to throw my 2 cents in there: i started monk in SB and absolutely loved TK monk. since then i've watched it gutted beyond belief. i've leveled up reaper and am having a good time with that. to me, positionals on monk are a unique concept (some games do a couple positionals on jobs here and there, but nothing like monk). it kept the job busy and always striving to do better and learn the fights better. i thought with a new mechanic (MB) finally plus the positionals the class would be really fun again, but nope, the positionals are gone. reaper main for the time being unless they revert this.
    (4)

  2. #112
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by IruruCece View Post
    The moment twin snakes gets on our job gauge, I think a certain group of people will realize that it's the new Greased Lightning and start calling for that to also become a passive.
    While that may be true... I do still wish it was there just to make tracking things easier.
    (2)

  3. #113
    Player
    Deprox's Avatar
    Join Date
    Dec 2013
    Posts
    27
    Character
    Krymson Dyne
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    I've always played MNK main. And my view is that they took something that was already an awkward rotation (which it was as you could have just kept flank and rear grouped within the rotation instead of the one here one there crap) and now just made things super confusing. I don't know why they just didn't simplify the rotation as that's all they really needed to do pre Endwalker. Love/Hate positionals, that wasn't the real problem the real problem was MNK having to build up to their output potential while other DPS classes had no such limitation. But that had been fixed with the whole greased lightning changes. They now added these beast chakra abilities, which again created another basically useless ability (because it's at the lower end of the totem pole in damage which is Celestial Revolution so who is going to waste clicks on this in their rotation) on top of creating additional actions within the rotation that creates multiple layers to it. I get that the monk shouldn't feel boring but it also shouldn't be what Ninja used to be either. I feel like they were getting much closer to the sweet spot before they went this direction. I really don't understand why they can't get this right.
    (1)
    Last edited by Deprox; 12-16-2021 at 02:18 AM.

  4. #114
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    The one area I feel like they actually improved MNK this expac is the amount of skills you have when sync'd down. RPR is downright miserable, but MNK's still got things it can do.
    (0)

  5. #115
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by meowmaou View Post
    The one area I feel like they actually improved MNK this expac is the amount of skills you have when sync'd down. RPR is downright miserable, but MNK's still got things it can do.
    This is very true, AoE also feels amazing imo.
    Most fun AoE in the game I think.
    (0)

  6. #116
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by wereotter View Post
    Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
    Agreed. An indicator for Disciplined Fist and Leaden Fist would be great to keep everything in one spot instead of squinting to see the yellow vs orange icons.
    (0)

  7. #117
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kolsykol View Post
    This is very true, AoE also feels amazing imo.
    Most fun AoE in the game I think.
    Oh yeah, the new crit move is fantastic. Not a huge fan of the phoenix MB though, it doesn't really have much impact.
    (0)

  8. #118
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,845
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.

    40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.

    From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.
    The current 40s strikes a good balance between at least forcing some forethought and allowing for sync. Any longer would wreck that. Going as low as 30s, likewise, would drop a fair deal of nuance in favor of frequency and more obvious flavor. Having gotten used to different openers for different fights, I'm less certain I'm okay with that now that I previously thought I'd be.

    That said, I definitely don't want to see Blitz taken off the GCD. Of course, the obvious fix there isn't even a job change: it's to just make SkS less crap of a stat and not to so badly crush secondary stat contribution at the start of each expansion (even if that means having our Haste/DHit/Crit percentages raise less over the course of the expansion). Voila. Now we can strike whatever balance we desire in terms of squeezing out those Blitzes into the larger rotation.

    As for the gauge discussion, I'd just love to see certain gauges split up into component parts, each of which can be separately hidden, and for active gauges to blacklist whatever status bar effect they hold. I.e., if I don't want to show my Chakra gauge, then it turns back into a 1-5 stack tracker on my status bar, and if I want my Disciplined Fist gauge -- poof, it no longer shows on the status bar. At least by default. Include a further option via Character Config -> UI to allow those effects to show in both places.
    (0)
    Last edited by Shurrikhan; 12-17-2021 at 02:38 AM.

  9. #119
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    MNK is probably the easiest melee currently imo.
    The easiest melee is reaper and it's not even remotely close.

    I enjoy new monk so far (level 87 but it's not like they get anything actually new to integrate after that), but not enough to get me to main it. I hated the job prior to this, but the loss of positionals has helped me out quite a bit in actually enjoying the job. Blitz is a half-baked mechanic but the payoff skills are really cool and satisfying so it's good in my book. Cooldown alignment is weird though, and I really have to fight the urge to double-weave. Also have no idea why they kept 6-sided star around.
    (3)

  10. #120
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Arkdra View Post
    The easiest melee is reaper and it's not even remotely close.

    I enjoy new monk so far (level 87 but it's not like they get anything actually new to integrate after that), but not enough to get me to main it. I hated the job prior to this, but the loss of positionals has helped me out quite a bit in actually enjoying the job. Blitz is a half-baked mechanic but the payoff skills are really cool and satisfying so it's good in my book. Cooldown alignment is weird though, and I really have to fight the urge to double-weave. Also have no idea why they kept 6-sided star around.
    I dunno about that, RPR feels like it's got a lot more to keep track of than MNK, once you hit 90 at least. I've got 3 melees at 90 so far and in terms of depth I'd rate them something like NIN > RPR >>> MNK. Haven't leveled SAM or DRG yet.
    (0)

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