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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,849
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by wereotter View Post
    PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.

    40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.

    From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.
    The current 40s strikes a good balance between at least forcing some forethought and allowing for sync. Any longer would wreck that. Going as low as 30s, likewise, would drop a fair deal of nuance in favor of frequency and more obvious flavor. Having gotten used to different openers for different fights, I'm less certain I'm okay with that now that I previously thought I'd be.

    That said, I definitely don't want to see Blitz taken off the GCD. Of course, the obvious fix there isn't even a job change: it's to just make SkS less crap of a stat and not to so badly crush secondary stat contribution at the start of each expansion (even if that means having our Haste/DHit/Crit percentages raise less over the course of the expansion). Voila. Now we can strike whatever balance we desire in terms of squeezing out those Blitzes into the larger rotation.

    As for the gauge discussion, I'd just love to see certain gauges split up into component parts, each of which can be separately hidden, and for active gauges to blacklist whatever status bar effect they hold. I.e., if I don't want to show my Chakra gauge, then it turns back into a 1-5 stack tracker on my status bar, and if I want my Disciplined Fist gauge -- poof, it no longer shows on the status bar. At least by default. Include a further option via Character Config -> UI to allow those effects to show in both places.
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    Last edited by Shurrikhan; 12-17-2021 at 02:38 AM.