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  1. #10
    Player
    Deprox's Avatar
    Join Date
    Dec 2013
    Posts
    27
    Character
    Krymson Dyne
    World
    Midgardsormr
    Main Class
    Monk Lv 90
    I've always played MNK main. And my view is that they took something that was already an awkward rotation (which it was as you could have just kept flank and rear grouped within the rotation instead of the one here one there crap) and now just made things super confusing. I don't know why they just didn't simplify the rotation as that's all they really needed to do pre Endwalker. Love/Hate positionals, that wasn't the real problem the real problem was MNK having to build up to their output potential while other DPS classes had no such limitation. But that had been fixed with the whole greased lightning changes. They now added these beast chakra abilities, which again created another basically useless ability (because it's at the lower end of the totem pole in damage which is Celestial Revolution so who is going to waste clicks on this in their rotation) on top of creating additional actions within the rotation that creates multiple layers to it. I get that the monk shouldn't feel boring but it also shouldn't be what Ninja used to be either. I feel like they were getting much closer to the sweet spot before they went this direction. I really don't understand why they can't get this right.
    (1)
    Last edited by Deprox; 12-16-2021 at 02:18 AM.