Quote Originally Posted by Gemina View Post
They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.

Either way, Perfect balance should be.... well, perfectly balanced.
PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.

40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.

From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.

Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.