Quote Originally Posted by Shurrikhan View Post
If I give you a new tool by which to more precisely and/or frequently mitigate an old problem, you've got new gameplay.

It does grow stale, but so does any other mechanic, no matter how complex. Blitz is at least a very good, very solid addition, in its basic concept.
I´m not saying Blitz is bad at its core, but it´s overall a bad addition IMO. It would´ve been something different with HW, but not yet, not at this point.
We lost GL and all we had left have been positionals with GCD´s. Instead of just adding a new mechanic, we lost everything with Blitz. So far we lost more than we got and Blitz itself just add 3 Burstskills to MNKs kit. PB is splitted in 2 3-key charges instead of 1 6-key charge. The rest is the same.
On top Blitz is nothing but a Meikyo-Mudra-Mix somehow put into a rotation you´ve played for ages, but you can only use it half the times you can use Mudra with 1/3 of its skills meanwhile 1 is useless anyway.

- It´s nothing real new which add to the the gameplay, just 1 burstskill every 40s.
- It´s something we already have on other classes. (Homogenization at its best)
- We lost more than we got back.

I´ts solid yes and i woulnd´t be mad about it as addition to ALL 6 positionals. But given as it is, it isn´t spectacular or something i can see a bright future with. And i don´t even want to get more stuff added to Blitz, otherwise i would play NIN you know?! MNK´s niche concept has always been "the fast positional heavy class" and it should return like this.

Quote Originally Posted by Shurrikhan View Post
Neither the current PB nor Blitz (which is not per 40s, nor all-but 40s per minute, nor 123 in between, unlike most melee and blue-dps) is preventing Monk's toolkit from growing, either. GL wouldn't have stopped Monk from having more mechanics before and Blitz isn't going to preclude such now.
I´m not talking about MNK´s toolkit, i´m talking about the skillfloor and skill-ceiling. Positionals always gave you the advantage to grow, to get a better DPS, to switch up your gameplay a little bit based on the given content. Blitz is blitz and without positionals, the only gain relies on the Demolish timer and how to play around it in Solarnadi-phases.