It can be, sure. But still having something to do during PB-downtime is better than not. Positionals could be drastically improved upon to minimize annoyance, but they did provide that "something", and quite well.
They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.
Either way, Perfect balance should be.... well, perfectly balanced.
PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.They could bring back all positionals, and just have PB remove the requirements while it is active. Though I would rather have the CD be 45s instead of your proposed 30s and instead add a little more potency unto blitz skills.
Either way, Perfect balance should be.... well, perfectly balanced.
40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.
From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.
Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
The moment twin snakes gets on our job gauge, I think a certain group of people will realize that it's the new Greased Lightning and start calling for that to also become a passive.Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
While that may be true... I do still wish it was there just to make tracking things easier.
Agreed. An indicator for Disciplined Fist and Leaden Fist would be great to keep everything in one spot instead of squinting to see the yellow vs orange icons.Also minor thing, both monk and dragoon should get our damage increasing buff timer moved from a generic character buff to one shown on our job gauge. It's not that it's impossible to watch in the buff bars, but after the past 5 years of the important information being on the job gauge, it's awkward that just these two jobs now have to watch their primary buffs again a manner we haven't had to since Heavensward.
The current 40s strikes a good balance between at least forcing some forethought and allowing for sync. Any longer would wreck that. Going as low as 30s, likewise, would drop a fair deal of nuance in favor of frequency and more obvious flavor. Having gotten used to different openers for different fights, I'm less certain I'm okay with that now that I previously thought I'd be.PB going up to 45 seconds would make it impossible to ever plan around. Right now you can intentionally adjust your early blitzes to get phantom rush to align with the 120 second party buffs, but if the window between attacks goes up to 135 seconds, then it will never be something you can attempt to buff.
40 seconds is fine, but there should be some means of getting phantom rush off in the opener, which there is not.
From my perspective, though, the fixes I think it needs is masterful blitz being changed from a weaponskill to an ability so the execution of the blitz goes off the global cooldown and/or a slight increase to the disciplined fist buff. The window is pretty tight to get your moves off before that expires assuming you're using perfect balance as soon as it comes up.
That said, I definitely don't want to see Blitz taken off the GCD. Of course, the obvious fix there isn't even a job change: it's to just make SkS less crap of a stat and not to so badly crush secondary stat contribution at the start of each expansion (even if that means having our Haste/DHit/Crit percentages raise less over the course of the expansion). Voila. Now we can strike whatever balance we desire in terms of squeezing out those Blitzes into the larger rotation.
As for the gauge discussion, I'd just love to see certain gauges split up into component parts, each of which can be separately hidden, and for active gauges to blacklist whatever status bar effect they hold. I.e., if I don't want to show my Chakra gauge, then it turns back into a 1-5 stack tracker on my status bar, and if I want my Disciplined Fist gauge -- poof, it no longer shows on the status bar. At least by default. Include a further option via Character Config -> UI to allow those effects to show in both places.
Last edited by Shurrikhan; 12-17-2021 at 02:38 AM.
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