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  1. #81
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Aside from PB imo being too long of a CD I overall like the changes. I do miss all the positional's though.
    (2)

  2. #82
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    We'd never had reason to use it pre-pull between HW and Shadowbringers, since we already had Form Shift after 52. Now, however, we do, as it'd be a way to make up for PB's 40s CD compared against RoF's 60.
    We're still using Form Shift pre-pull, and starting PB cycling a couple GCDs in.
    (0)

  3. #83
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SnowVix View Post
    We're still using Form Shift pre-pull, and starting PB cycling a couple GCDs in.
    I never said otherwise. I've not even vaguely implied otherwise.

    RoF is on a 60s CD.
    Into each RoF (or at least as many as you can for the given fight length) you'd like to fit 2 Blitzes, which each require a PB.
    PB is on a 40s CD, meaning that such requires 80s of time.

    PB lasts 20 seconds. By opening with PB, if one were allowed to, you could DK-Twin-RoF-Demo-Solar and, in shorter fights, you wouldn't have to hold your next RoF to get 2 PBs within it. That's what they're referring to.

    No, I don't think such a change needs to occur, but the desync between PB's timer and RoF's is why they're mentioning it.
    (1)

  4. #84
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    How has it become confusing ?
    If you're familiar with the basics of MNK then grasping the Blitz system isn't too hard to grasp.

    Now, I do like the Blitz system, but if I had a gripe it's that I think PB should have an extra charge or a lower CD. If it came at the cost of slightly lower potency, then so be it. Having to wait for the Lunar + Solar -> Phantom becomes a bit anti-climatic.
    It's going in a good direction, but the flow could be so much better with a third charge imo.

    Edit: Also, yeah, the culling of positionals was especially surprising. They removed too many positionals for my taste.
    (4)
    Last edited by VirusOnline; 12-10-2021 at 06:00 PM.

  5. #85
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    3rd charge of PB would 100% be a big mistake. People are complaining about there not being enough to do between Blitzes right now. If PB had 3 charges, you would use all 3 charges in the opener and then wait 2 full minutes to regenerate all 3 charges so you could blow them all at once again during raid buffs. Keeping it at 2 charges ensures you Blitz at least once a minute. At best I think maybe they could reduce the cooldown of PB to 30 seconds, but this would greatly increase the total damage you get from Blitzes, so they would need to be weakened as a result, or Monk's damage would have to be nerfed in other places.

    As for positionals I think they are fine as they are now, and I was someone who was a supporter of Monk's positionals for years. Blitz is difficult enough without having positionals on top of it, although I could see the potential for a design where positionals are returned but PB lets you ignore them. Even so, I was always frustrated by the Bootshine positional because of how much damage the crit represented, it was extremely punishing to miss. If they were gonna bring back any positionals it should be on Twin Snakes and True Strike only imo, but I don't think they will just because they never make jobs more difficult on purpose even if people ask.

    Rather than positionals or more blitzes I would rather if they added something else. Some new cooldown (or two) that doesn't always line up with burst so there's a bit more to do between Blitzes. But there would be the matter of how to make it interesting, and I think such a thing should only come alongside an increase to the chakra cap because even as Monk is now, you miss out on so many chakra because you can't spare the weave window to spend them.
    (2)

  6. #86
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by PangTong View Post
    At best I think maybe they could reduce the cooldown of PB to 30 seconds,
    PB shouldn´t come with a 30s window. You would always spam 2 PB´s every 60s in a 20s window, but still sit on a 40s "nothing to do" rotation. So it would change nothing but spamming PB more often, which is pretty boring tbh. To have only 3 PB skills with 4 PB´s doesn´t make sense either.
    I understand that some want it to line up the rotation, but it wouldn´t fit the current design and would kill the 2nd opener choice.

    Quote Originally Posted by PangTong View Post
    As for positionals I think they are fine as they are now, and I was someone who was a supporter of Monk's positionals for years. Blitz is difficult enough without having positionals on top of it, although I could see the potential for a design where positionals are returned but PB lets you ignore them.
    I don´t get how ppl can call "Blitz is difficult enough.". It´s the same thing you do again and again and even did before with PB. You either go for DK / BS / DK or you go for DK / TS / Demo. All you can do is to adjust with the Solarnadi to get some more seconds out of Demo, but that´s just a minor DPS gain.

    Blitz does nothing but add burst buttons at the end of the same combo we´ve ever played before. They can leave it like it is, but they HAVE TO BRING BACK ALL POSITIONALS!
    (3)

  7. #87
    Player
    Bhearil's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    425
    Character
    Tuya Bayaqud
    World
    Balmung
    Main Class
    Bard Lv 52
    Personally I think Perfect Balance IS the problem, by gating the entire Blitz system behind its CD.

    You should be able to get beast chakra on your normal rotation instead of being forced to do a bare bones rotation each time Perfect Balance is on CD

    I cant believe how much fun the DRG is now compared to MNK
    (3)

  8. #88
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Bhearil View Post
    Personally I think Perfect Balance IS the problem, by gating the entire Blitz system behind its CD.

    You should be able to get beast chakra on your normal rotation instead of being forced to do a bare bones rotation each time Perfect Balance is on CD

    I cant believe how much fun the DRG is now compared to MNK
    New NIN is pretty nice, too. It does still have a fair amount of 1-2-3 downtime though. Working on leveling DRG now.
    (1)

  9. #89
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by meowmaou View Post
    New NIN is pretty nice, too. It does still have a fair amount of 1-2-3 downtime though. Working on leveling DRG now.
    It's 3/4s '1-2-3 downtime', or 2/3s if you count the two Armor Crushes per minute (which should ofc be down outside of TA) as some significant variation.

    I really wish they had taken the Raijuu aspect further (among other Ninjutsu), but without a bit more bankability.
    (0)

  10. #90
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by ssunny2008 View Post
    I don´t get how ppl can call "Blitz is difficult enough.". It´s the same thing you do again and again and even did before with PB. You either go for DK / BS / DK or you go for DK / TS / Demo. All you can do is to adjust with the Solarnadi to get some more seconds out of Demo, but that´s just a minor DPS gain.

    Blitz does nothing but add burst buttons at the end of the same combo we´ve ever played before. They can leave it like it is, but they HAVE TO BRING BACK ALL POSITIONALS!
    Executing the Blitz isn't difficult by itself. The challenge is fitting it in under buffs, while also not dropping Disciplined Fists or Demolish, getting optimal damage from PB, and then resuming your rotation at the correct point. If your rotation is delayed by even a GCD or two it will change what you have to do when you Blitz, or when you use it. On paper Blitz seems simple, but in practice executing it perfectly requires you to be aware of a lot of things and be able to quickly adjust on the fly.

    I'm fine with keeping Blitz at 40s, the fact that Phantom Rush doesn't line up with Brotherhood doesn't bother me like it does for some. If they were to bring back positionals (which I don't think they'll do) I'd prefer it if PB nullified them, and either they should leave the positional requirement off Bootshine or change the bonus to something besides a guaranteed crit. Positionals were necessary complexity when they were the only thing Monk had, but now I feel like there are better ways to make the job more interesting. I'd say that the job is already pretty complex though compared to most DPS, so anything they add would have to be pretty mild.
    (2)

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