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  1. #1
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Thunderclap not having any potency is the best part about it. You can zip around like a madman and not worry about losing DPS.

    That said, Monk does feel very slow in between Blitz windows and could probably stand to have something there. Problem is, since Blitz windows are (almost) always RoF windows any sort of oGCD attack would just be put into that, leaving the downtime still slow.

    Frankly I'd like if the positionals had stayed, but PB let you ignore them. This way the Blitz window is completely unaffected, but in-between has a slight bit more engagement. Ah well.

    As for Riddle of Wind, yeah it's an odd spell. It's essentially a 600 potency DoT that you need to stay in melee range of the boss for. If Monk had any synergy with autoattacks (more chakras, for example) it could have at least had that. Also a 90s cooldown is just so weird when one of their stated goals was to put DPS cooldowns on 60s or 120s timers.
    (5)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  2. #2
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Powercow View Post
    Thunderclap not having any potency is the best part about it. You can zip around like a madman and not worry about losing DPS.

    That said, Monk does feel very slow in between Blitz windows and could probably stand to have something there. Problem is, since Blitz windows are (almost) always RoF windows any sort of oGCD attack would just be put into that, leaving the downtime still slow.

    Frankly I'd like if the positionals had stayed, but PB let you ignore them. This way the Blitz window is completely unaffected, but in-between has a slight bit more engagement. Ah well.

    As for Riddle of Wind, yeah it's an odd spell. It's essentially a 600 potency DoT that you need to stay in melee range of the boss for. If Monk had any synergy with autoattacks (more chakras, for example) it could have at least had that. Also a 90s cooldown is just so weird when one of their stated goals was to put DPS cooldowns on 60s or 120s timers.
    yeah thunderclap is nice. I just wish there was an option where it was like DNC and you could manually aim to dash forward as opposed to requiring a target. Sometimes in dungeon pulls target is out of range and you can't dash to them defeating the purpose of the change entirely. I just find it odd that the DNC has a better time of staying on trash pulls than a MNK.
    (0)