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  1. #71
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Silver-Strider View Post
    While true, it does mean that we have less oGCDs to weave into our rotation, which slows the feel of the class considerably.
    It´s way better if gapclosers are meant to be gapclosers instead of being "damage-skills". It´s not like in other games where they´re GCD´s with some ressource or CC. So far Thunderclap IS a oGCD now you use at any needed time.

    I don´t get why potencies are still on other gapclosers. While WAR can have some stacks without a burstwindow and SAM just don´t want to use it in the core rotation, it´s just so much wasted movement on other classes for no reason. It´s not even "think about it when to use", you want to use them every 120s.
    (0)

  2. #72
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Silver-Strider View Post
    While true, it does mean that we have less oGCDs to weave into our rotation, which slows the feel of the class considerably. Throw in that we still have near useless skills like Anataman and it really feels like MNK changes were half baked at best.
    I agree. Shoulder tackle doing damage was fun, it had 2 stocks so it was mentally engaging to dump 1 for damage while holding onto the other 1 in case you actually need it for the gapclosing part. Thunderclap stinks, the animation is sick but taking the time to target somebody for your mobility works better on BLM where it belongs, since they can select who they want to tele to while they're casting.

    I played around with MNK again last night and while positionals are the most obvious thing I miss, the loss of basically 3 oGCDs (and the gain of only one, the self-haste buffer) really feels like it slows things down and makes it less interesting. I'll be sticking to NIN or possibly giving DRG or RPR a whirl until something changes for the better.
    (2)

  3. #73
    Player
    PangTong's Avatar
    Join Date
    Mar 2016
    Posts
    247
    Character
    Reginald Thorne
    World
    Ultros
    Main Class
    Monk Lv 100
    I'm liking new Monk more than I thought I would. Blitz adds enough complexity to the job that I have no issue with the reduction of oGCDs and positionals, and using them feels good. Doing the Blitzes isn't hard by itself, but lining them up with your buffs while not dropping Disciplined Fist or Demolish and getting optimal damage from PB is actually quite challenging. I was skeptical of taking positionals off Bootshine and DK at first but after playing the job it makes sense. Blitzes would just be a nightmare to land properly if you still had positionals on every attack.

    Honestly the thing I've struggled with the most is just unlearning old Monk. Subconsciously I still want to hit the positionals that are no longer there, and I'm really used to always doing DK -> Twin where now I have to do DK -> True a lot more often which throws me off. Nothing that practice can't fix though.

    By far the biggest issue with the job as I see it is chakra overflow. Monk needs a higher chakra cap now more than ever. So many chakra are wasted because you simply cannot spare the weave window to use Forbidden Chakra. Not to mention the overcapping during Brotherhood.

    Besides that, Anatman desperately needs to be revamped or replaced since it's easily the most useless skill in the game.
    Six-Sided Star also needs to be changed or replaced for the same reasons as usual (overly situational, difficult to use correctly, feels bad to get GCD locked for 4 seconds).
    I'd also like to see Riddle of Wind changed because it's just a boring cooldown. You just press it when it lights up and that's it, there is no interactivity at all.
    Also, Riddle of Earth still being stack-based doesn't really make sense now that it no longer has positional nullification. Shouldn't it just be a timer? Maybe you could also extend the timer by using multiple charges.

    It'd also be nice if they could add Disciplined Fist and Leaden Fist to the job gauge so I don't have to look at my buffs all the time to see where I am in the rotation.
    (0)

  4. #74
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    8 Chakra would be a fine compromise, I think. Hell, make I so that only the first five can be opened outside of combat. I get that they wouldn't want you stocking enough to double up, so 8 in combat would be fine enough to allow overflow without encouraging hoarding.
    (1)

  5. #75
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    Quote Originally Posted by PangTong View Post
    I'd also like to see Riddle of Wind changed because it's just a boring cooldown. You just press it when it lights up and that's it, there is no interactivity at all.
    Such a strange skill to add. You'd think it could've just been a buff automatically applied from landing tornado kick/perfect rush.
    (4)

  6. #76
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    780
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Thunderclap not having any potency is the best part about it. You can zip around like a madman and not worry about losing DPS.

    That said, Monk does feel very slow in between Blitz windows and could probably stand to have something there. Problem is, since Blitz windows are (almost) always RoF windows any sort of oGCD attack would just be put into that, leaving the downtime still slow.

    Frankly I'd like if the positionals had stayed, but PB let you ignore them. This way the Blitz window is completely unaffected, but in-between has a slight bit more engagement. Ah well.

    As for Riddle of Wind, yeah it's an odd spell. It's essentially a 600 potency DoT that you need to stay in melee range of the boss for. If Monk had any synergy with autoattacks (more chakras, for example) it could have at least had that. Also a 90s cooldown is just so weird when one of their stated goals was to put DPS cooldowns on 60s or 120s timers.
    (5)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  7. #77
    Player
    HappyHubris's Avatar
    Join Date
    Jun 2016
    Posts
    426
    Character
    Pocket Hubris
    World
    Leviathan
    Main Class
    Bard Lv 94
    Quote Originally Posted by Kolsykol View Post
    ...

    What am I even reading...

    I wish there was like a '' Monk certificate '' you needed to be able to post about MNK on the forums.



    Did you boost?
    Maybe that's why you were overwhelmed.

    MNK is probably the easiest melee currently imo.
    Yep boosted. Hence "coming from ranged DPS."
    (0)

  8. #78
    Player
    meowmaou's Avatar
    Join Date
    Dec 2021
    Posts
    55
    Character
    Demi Guul
    World
    Lamia
    Main Class
    Ninja Lv 90
    On a positive note, I skimmed through the JP forum section and they seem quite disappointed and upset, too. If we're lucky, things will be adjusted.
    (1)

  9. #79
    Player
    SnowVix's Avatar
    Join Date
    Apr 2019
    Posts
    763
    Character
    Charming Tulip
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Sal8050 View Post
    Im still struggling with this new stupidity. When I activate Perfect Balance, and I use Snap Punch, it doesnt even put me in opo-opo form.

    Monk is so bad now.

    Also perfect balance cant even be used before we attack / hit the boss. ... dumb.
    I question your past with the class considering we never used PB pre-pull and PB never put you in the new form even as far back as Stormblood.
    (1)

  10. #80
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,851
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Silver-Strider View Post
    While true, it does mean that we have less oGCDs to weave into our rotation, which slows the feel of the class considerably. Throw in that we still have near useless skills like Anataman and it really feels like MNK changes were half baked at best.
    It's 2 actions per minute. The increase in Chakra generation technically already outstrips that for me via TFC/EnL.

    Yes, I'll agree that there are awkward hold-overs like the current Anatman and RoE having an action limit... on a damned defensive(?!), but I'm quite glad to have my gap-closer be usable outside of RoF and now allow Aetherial Manipulation-style escapes.

    Quote Originally Posted by SnowVix View Post
    I question your past with the class considering we never used PB pre-pull and PB never put you in the new form even as far back as Stormblood.
    We'd never had reason to use it pre-pull between HW and Shadowbringers, since we already had Form Shift after 52. Now, however, we do, as it'd be a way to make up for PB's 40s CD compared against RoF's 60.
    (1)
    Last edited by Shurrikhan; 12-10-2021 at 02:18 PM.

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