Results 1 to 10 of 155

Hybrid View

  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shurrikhan View Post
    What even is this? There is no "opener issue" unless you are balanced around getting 3 Blitzes into the opener. We probably aren't. And even if we were, we need only tune us that fraction of a fraction of a percent higher rather than gutting over the whole existing Blitz system. You do not need to get every huge skill into the opener. You can already get PR right into RoF2 two of three RoFs thereafter with the double-Solar opener or into RoF3 and two of three RoFs thereafter with a Solar/Lunar.

    PR does not have to be in the opener any more than, say, Ifrit would need to fall within the opening flurry of raid (de)buffs. Don't needlessly muddy a mechanic (Blitz) that has no issue outside of sheer slightly too little frequency (where that infrequency is an issue more for gameplay and the sense of having an integral class mechanic more so than RoF-sync).

    Do not add a 3rd charge to Blitz. Do not add a "grants a free, extra Blitz" skill. Just reduce PB's cooldown to 30s. That is it.

    There's clunk elsewhere and we need our positionals back, but do not gut or muddy Blitz.
    I definitely think that there is an issue that we can't fit our big hitter into the opening.
    I am aware that Yoshida said that MNK isn't designed to frontload its damage like that but I disagree and that's how most work all that's really happening is that MNK is being gimped while others aren't.

    How is it gutting or muddying anything with Anatman giving a free Phantom Rush?
    I think you're overreacting a lot.
    (2)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    I definitely think that there is an issue that we can't fit our big hitter into the opening.
    Why would it be an issue at all? Again, there is no more need for it to be in our opener than for SMN's Phoenix to have been in their opening 20 seconds.

    How is it gutting or muddying anything with Anatman giving a free Phantom Rush?
    PR then goes from "Correctly use your core mechanic twice to ready your big reward," to primarily "Press this no-damage button once per minute to get your big reward which you then do with a separate button."

    Which sounds more like compelling gameplay?

    You'd be replacing, in effect, Phantom Rush (gameplay-wise) with a GCD version of 5.x Dream Within a Dream into Assassinate (now for huge potency and partial AoE damage). Why? Why would you do that?

    Monk doesn't need to be any easier. It doesn't need to have every possible iteration of its Blitz each occur within the first 20 seconds of a fight. The latter just makes us feel like we have longer lulls, less to look forward to macrorotationally; any relative potency impact it'd have would just be balanced out.
    (3)
    Last edited by Shurrikhan; 12-09-2021 at 11:50 AM.