Results 1 to 10 of 155

Hybrid View

  1. #1
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    To help with the opener issue and fix Anatman, they could make Anatman give you a Phantom Rush use ( both Nadi ).
    Keep it 60s but make it an ogcd that unlocks it immediately.
    Honestly it could even be a gcd it'd still be worth it.

    But make Anatman a 60s insta Phantom Rush.
    (0)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    To help with the opener issue and fix Anatman, they could make Anatman give you a Phantom Rush use ( both Nadi ).
    Keep it 60s but make it an ogcd that unlocks it immediately.
    Honestly it could even be a gcd it'd still be worth it.

    But make Anatman a 60s insta Phantom Rush.
    What even is this? There is no "opener issue" unless you are balanced around getting 3 Blitzes into the opener. We probably aren't. And even if we were, we need only tune us that fraction of a fraction of a percent higher rather than gutting over the whole existing Blitz system. You do not need to get every huge skill into the opener. You can already get PR right into RoF2 two of three RoFs thereafter with the double-Solar opener or into RoF3 and two of three RoFs thereafter with a Solar/Lunar.

    PR does not have to be in the opener any more than, say, Ifrit would need to fall within the opening flurry of raid (de)buffs. Don't needlessly muddy a mechanic (Blitz) that has no issue outside of sheer slightly too little frequency (where that infrequency is an issue more for gameplay and the sense of having an integral class mechanic more so than RoF-sync).

    Do not add a 3rd charge to Blitz. Do not add a "grants a free, extra Blitz" skill. Just reduce PB's cooldown to 30s. That is it.

    There's clunk elsewhere and we need our positionals back, but do not gut or muddy Blitz.
    (4)
    Last edited by Shurrikhan; 12-09-2021 at 08:29 AM.

  3. #3
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Shurrikhan View Post
    What even is this? There is no "opener issue" unless you are balanced around getting 3 Blitzes into the opener. We probably aren't. And even if we were, we need only tune us that fraction of a fraction of a percent higher rather than gutting over the whole existing Blitz system. You do not need to get every huge skill into the opener. You can already get PR right into RoF2 two of three RoFs thereafter with the double-Solar opener or into RoF3 and two of three RoFs thereafter with a Solar/Lunar.

    PR does not have to be in the opener any more than, say, Ifrit would need to fall within the opening flurry of raid (de)buffs. Don't needlessly muddy a mechanic (Blitz) that has no issue outside of sheer slightly too little frequency (where that infrequency is an issue more for gameplay and the sense of having an integral class mechanic more so than RoF-sync).

    Do not add a 3rd charge to Blitz. Do not add a "grants a free, extra Blitz" skill. Just reduce PB's cooldown to 30s. That is it.

    There's clunk elsewhere and we need our positionals back, but do not gut or muddy Blitz.
    I definitely think that there is an issue that we can't fit our big hitter into the opening.
    I am aware that Yoshida said that MNK isn't designed to frontload its damage like that but I disagree and that's how most work all that's really happening is that MNK is being gimped while others aren't.

    How is it gutting or muddying anything with Anatman giving a free Phantom Rush?
    I think you're overreacting a lot.
    (2)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kolsykol View Post
    I definitely think that there is an issue that we can't fit our big hitter into the opening.
    Why would it be an issue at all? Again, there is no more need for it to be in our opener than for SMN's Phoenix to have been in their opening 20 seconds.

    How is it gutting or muddying anything with Anatman giving a free Phantom Rush?
    PR then goes from "Correctly use your core mechanic twice to ready your big reward," to primarily "Press this no-damage button once per minute to get your big reward which you then do with a separate button."

    Which sounds more like compelling gameplay?

    You'd be replacing, in effect, Phantom Rush (gameplay-wise) with a GCD version of 5.x Dream Within a Dream into Assassinate (now for huge potency and partial AoE damage). Why? Why would you do that?

    Monk doesn't need to be any easier. It doesn't need to have every possible iteration of its Blitz each occur within the first 20 seconds of a fight. The latter just makes us feel like we have longer lulls, less to look forward to macrorotationally; any relative potency impact it'd have would just be balanced out.
    (3)
    Last edited by Shurrikhan; 12-09-2021 at 11:50 AM.

  5. #5
    Player
    Anahlise_Auhn_Giinslai's Avatar
    Join Date
    Jun 2021
    Posts
    222
    Character
    Nanot'hrat C'hla'eag
    World
    Goblin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Do not add a 3rd charge to Blitz. Do not add a "grants a free, extra Blitz" skill. Just reduce PB's cooldown to 30s. That is it.

    There's clunk elsewhere and we need our positionals back, but do not gut or muddy Blitz.
    Hmn... I partially agree with Shurrikhan... I have no idea about the idea to add a third charge to Perfect Balance, so I am neutral towards that debate, at the moment, but I agree with Shurrikhan's other points. I would love to, at the most, add diversity and variation to Blitz, but.. I would not change how it functions, and leave it as is, other than the CD reduction to 30 seconds, for Perfect Balance.
    (1)
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    [...]A much better thing to do with a large amount of actions, too many for a player to use all of the actions, is to create in-class diversity. ...hieh.. my disappointment finds it mind-blowing stupid that FFXIV never did this, and has always done that delete actions nonsense, instead.[...] ------------ [...]"I want you to lower me down into my coffin... so that you can.. let. me. down.. one. last. time." - 6.0 Dark Knight[...]
    [...]"...you want to know.. why I chose to abandon the abyss for the void? ...It is simple. That power of darkness did fail me, so I chose to embrace a new power of the darkness...." - Anahlise, a Reaper[...]

  6. #6
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Anahlise_Auhn_Giinslai View Post
    Hmn... I partially agree with Shurrikhan... I have no idea about the idea to add a third charge to Perfect Balance, so I am neutral towards that debate, at the moment, but I agree with Shurrikhan's other points. I would love to, at the most, add diversity and variation to Blitz, but.. I would not change how it functions, and leave it as is, other than the CD reduction to 30 seconds, for Perfect Balance.
    I never said to add a third charge to Perfect Balance.
    (0)

  7. #7
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Shurrikhan View Post
    There's clunk elsewhere and we need our positionals back, but do not gut or muddy Blitz.
    Blitz being a clunky, janky, turd on top of a now gutted monk is the biggest issue though. There are ways to fix it, but why adamantly defend the integrity of a mechanic that actively drags down the entire class like this?
    (0)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dewslam View Post
    Blitz being a clunky, janky, turd on top of a now gutted monk is the biggest issue though. There are ways to fix it, but why adamantly defend the integrity of a mechanic that actively drags down the entire class like this?
    I defend Blitz because it brings back the rotational string manipulation that I loved about ARR and HW Monk, but better and more integrally than those iterations did.

    4.3 Monk is still my favorite iteration of the job, but 6.x is just some handful of minor changes short of surpassing it, imo, and despite my earlier reservations, I think that Blitz is honestly a better core mechanic even than speed manipulation under 4.3 Monk's TK rotations (and I was one of the few to adamantly defend that over Shadowbringers Monk precisely because it offered nuance in manipulating rotational strings -- via RoF and TK speed-drops -- just as Blitz does now). Blitz provides towards the very things that made our identity work so well in the past: optimizing rotation via rotational insertions of variable length.

    Would I have kept Fists of X if they were actually made to do anything of note? Sure, at least if they provided a means of manipulating/optimizing our rotational strings.
    Would I have kept GL? Only if it actually again provided that core Monk identity of manipulating/optimizing rotational strings and acted as a legitimate resource of sorts with commensurate available payoff (upon being spent) for its ramp-up, as it somewhat did via TK in 4.3 (and ToD and Fracture, instead, did in ARR and HW).
    And given that Blitz already provides that and makes our rotational insertions more frequent and interesting through the revised PB, I'm in no rush to find a place for GL again despite having been a huge proponent for it in the past (when it actually did something through its contexts).
    (5)
    Last edited by Shurrikhan; 12-09-2021 at 02:06 PM.

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    What even is this? There is no "opener issue" unless you are balanced around getting 3 Blitzes into the opener.
    I'm guilty of this, and one of my earlier suggestions in another thread was quick access to both Nadi to get TK/PR into the opening burst window. I'll point out that Mr. Happy had the exact same concern, and while I know he is not the end all be all raider, he does have influence over the community. I definitely wasn't thinking it's ok for MNK's strongest attack to not line up until well into the fight.

    I agree that Blitz doesn't need to be gutted, and at least some positionals should return. However, I can't help but still continue to be at odds with PB. I've always had issues with it though, but none as much as now. The loss of positionals and clunk I can deal with, but PB being in a state I dislike even more than previous makes it really tough to put on my gloves. I just REALLY like this job, and when I resonate with a job like that, it's really tough to make me stop playing it despite setbacks. They'll fix this.
    (0)