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  1. #41
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Sora_Oathkeeper View Post
    New MNK feels fine, it just needs positionals back on Opo-opo form attacks. The flow feels fine though once you get used to it. I'm enjoying it a lot. Can't wait to see how it feels in a raid.
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    (1)

  2. #42
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    I open with rear positional:
    Dragon, Riddle of Wind, Twin, Riddle of Fire, Demolish,

    Perfect Balance, Brotherhood(double weave),

    Boot, Dragon, Boot, Elixir Field, Perfect Balance,

    Dragon, Twin, Snap(first flank), Rising Phoenix,

    Demolish (refresh), Boot, True, Snap, Dragon, Twin, Snap.
    You throw 3 times a buffed BS out of the window for no reason and you do waste RoW´s potential since you don´t put it under RoF.

    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    Anatman is useless yes, but SSS is still a great tool. Ofc with the new dash it´s negatable, but i would always prefer using SSS for quite a bit longer downtime or as a finisher tool than to trust in some randoms staying at the right spot. Might be somehow different in a static.

    RoE is questionable. Yes it has no real impact anymore on MNK´s gameplay. But i still would like to see more mechanical pressure on DPS classes. This means they should´ve some form of defs. RoE in it´s current design is absolutely retarded, but it´s something. And seriously in heal-check like E12s it´ll let you survive 1 or 2 aoes more meanwhile any other DPS lies dead on the ground.


    Quote Originally Posted by VentVanitas View Post
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    We NEED positionals back yes!

    But for the PR... you could either play the double Solar opener and align it with the 2nd burstphase or you just don´t give af about a slightly DPS increase. I can´t see an issue behind it.
    Ofc it´s always better to have the hardhitter together with all buffs, but it´s nothing i would care about as long as the class doesn´t lack behind other DPS classes. DRG has a similar "issue", but it´s stuff ppl can find out and play around instead of having that perfect rotation presents on a silver tablet.
    (6)
    Last edited by ssunny2008; 12-09-2021 at 02:38 AM.

  3. #43
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    All skills have little impact on their own.
    You should use Riddle of Earth to help your healers ( in certain scenarios it might be the difference between life and death ) and SSS is absolutely useful on disengage..........
    Anatman is useful but I do agree with others that it's extremely underwhelming, especially since it has a 60s cd just wtf?
    Why does it even have a cd at all?

    But ppl who keep saying that SSS in particular is useless are kinda just essentially saying that they give low effort, do you really need to be rewarded with something massive just to put in a little bit of extra effort?
    I've found great use of it to get a extra big hit in, altho I'd say that Thunderclap is more useful atm for escape but SSS is still significantly higher potency than normal skills ( and sometimes you can't rely on your team m8s for Thunderclap, and Thunderclap has 20y range SSS will let you close the extra distance if needed faster ).

    The devs even removed how ranged attacks for melee ends their combos so now you have no excuse to not use them too during longer downtime.
    But people act as if the game has to force you to use something and make it necessary or make it massively rewarding otherwise they won't do it.

    I don't think that kind of mindset and those types of players is what skills like SSS exist for.
    (0)
    Last edited by Kolsykol; 12-09-2021 at 02:38 AM.

  4. #44
    Player
    Sora_Oathkeeper's Avatar
    Join Date
    Mar 2014
    Posts
    191
    Character
    Sora Oathkeeper
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by VentVanitas View Post
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    Getting PR into our 2min window just requires double solar opener and bam, done. Its a little counter intuitive I agree, but it's still a gain in 2/3 scenarios and only very slightly worse in 1/3. I personally think a 3rd charge will lead to the clunkiest feeling burst windows, because it will just mean trying to cram even more Opo-opo form attacks in RoF. Anatman giving one Lunar/Solar Nadi could alleviate it for the opener but would misalign it every other 2 min burst.

    I don't have solutions personally because it would end up janky either way, unless they make PR a separate GCD which activates as soon as you have solar/lunar nadi. But again, it would still misalign because you get 3 PB per 120s. I've no idea how they could fix it efficiently. I'm happy with double solar opening, RP looks awesome.

    I agree with BH chakra delay. In some cases it's crap because the animation is too fast to fire off TFC before getting the chakra, in other cases though it's good because you can do Demo, or DK and fire off TFC and then get the chakra straight away because of the animation delay. This is probably the most happy I've been with MNK, I just think it needs Opo-opo positionals back for a bit more engagement during down time. If they don't I'd still be happy with the job.
    (0)
    Last edited by Sora_Oathkeeper; 12-09-2021 at 05:46 AM.

  5. #45
    Player
    EtherRose's Avatar
    Join Date
    Aug 2013
    Posts
    355
    Character
    Ether Rose
    World
    Diabolos
    Main Class
    Monk Lv 100
    MNK feels off now because Tornado Kick and Elixir Field are no longer OGCD's. They are part of the beast chakra. Currently I think the rotation is fine but it needs tweaking.

    With Forbidden Chakra being the only OGCD we have now and it being inconsistent at times, it doesn't feel good. I suggest the following tweaks.

    1.) Change the beast chakra skills to OGCD's with no timer. These skills were originally OGCD's and they should stay OGCD's. But now you have to build up to them to use them.

    2.) Perfect Balance C/D should be 30 seconds and possibly add a 3rd charge.

    3.) Reduce C/D on Six-Sided Star to 2.8 seconds. As of right now there is no point in using Six-Sided Star as it sets all your skills to the same C/D as it and since we have no OGCD's really anymore, it's pointless to use in any combo.

    4.) Celestial Revolution which requires 2 different beast chakra and is a single target skill should have a higher potency than 450 than an AOE skill.....
    (0)

  6. #46
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sal8050 View Post
    Im still struggling with this new stupidity. When I activate Perfect Balance, and I use Snap Punch, it doesnt even put me in opo-opo form.

    Monk is so bad now.

    Also perfect balance cant even be used before we attack / hit the boss. ... dumb.
    Theres a reason you have Form Shift
    (0)

  7. #47
    Player
    Windwalker's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    246
    Character
    Talu Seekku
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EtherRose View Post
    MNK feels off now because Tornado Kick and Elixir Field are no longer OGCD's. They are part of the beast chakra. Currently I think the rotation is fine but it needs tweaking.

    With Forbidden Chakra being the only OGCD we have now and it being inconsistent at times, it doesn't feel good. I suggest the following tweaks.

    1.) Change the beast chakra skills to OGCD's with no timer. These skills were originally OGCD's and they should stay OGCD's. But now you have to build up to them to use them.

    2.) Perfect Balance C/D should be 30 seconds and possibly add a 3rd charge.

    3.) Reduce C/D on Six-Sided Star to 2.8 seconds. As of right now there is no point in using Six-Sided Star as it sets all your skills to the same C/D as it and since we have no OGCD's really anymore, it's pointless to use in any combo.

    4.) Celestial Revolution which requires 2 different beast chakra and is a single target skill should have a higher potency than 450 than an AOE skill.....
    Celestial revolution is a fail skill, kinda like the bunny ninjas have, if you don't have 3 different chakras you get it.
    (0)

  8. #48
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    To help with the opener issue and fix Anatman, they could make Anatman give you a Phantom Rush use ( both Nadi ).
    Keep it 60s but make it an ogcd that unlocks it immediately.
    Honestly it could even be a gcd it'd still be worth it.

    But make Anatman a 60s insta Phantom Rush.
    (0)

  9. #49
    Player
    Meta-Flare's Avatar
    Join Date
    Sep 2013
    Posts
    131
    Character
    Jaeger Strauss
    World
    Goblin
    Main Class
    Conjurer Lv 63
    One of the things I like least that I didn't see anyone mention is thunderclap needing to have a target. I wish that I could use it like dancers dash, and just go the direction I am facing.
    (0)

  10. #50
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Meta-Flare View Post
    One of the things I like least that I didn't see anyone mention is thunderclap needing to have a target. I wish that I could use it like dancers dash, and just go the direction I am facing.
    Both has advantage and disadvantages.

    As melee i would always prefer a target-dash in a game like this, so you don´t have to jiggle around with your mouse / joystick. You could even turn your back to the boss, run out of the aoe, use your dash and you´re back at the boss on a comfortable melee range.
    This is not possible with a standard dash like the one from dancer. You need to turn around, maybe you dash to far or too close, whatever. It´s way more comfortable on range classes to kite the enemies.

    (In kind of DNC the dash doesn´t seems so good to me anyway. You get animation-locked somehow and often you it might be better to move that 2 feet out of the aoe instead of relying to that short-range dash.)

    I would actually prefer a 2nd button with a backjump. Otherwise i probably still rely on SSS in rare moments. Don´t like the BLM teleport on it that much. It doesn´t feel "correct" on MNK.
    (0)
    Last edited by ssunny2008; 12-09-2021 at 07:50 AM.

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