Results -9 to 0 of 155

Threaded View

  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    All skills have little impact on their own.
    You should use Riddle of Earth to help your healers ( in certain scenarios it might be the difference between life and death ) and SSS is absolutely useful on disengage..........
    Anatman is useful but I do agree with others that it's extremely underwhelming, especially since it has a 60s cd just wtf?
    Why does it even have a cd at all?

    But ppl who keep saying that SSS in particular is useless are kinda just essentially saying that they give low effort, do you really need to be rewarded with something massive just to put in a little bit of extra effort?
    I've found great use of it to get a extra big hit in, altho I'd say that Thunderclap is more useful atm for escape but SSS is still significantly higher potency than normal skills ( and sometimes you can't rely on your team m8s for Thunderclap, and Thunderclap has 20y range SSS will let you close the extra distance if needed faster ).

    The devs even removed how ranged attacks for melee ends their combos so now you have no excuse to not use them too during longer downtime.
    But people act as if the game has to force you to use something and make it necessary or make it massively rewarding otherwise they won't do it.

    I don't think that kind of mindset and those types of players is what skills like SSS exist for.
    (0)
    Last edited by Kolsykol; 12-09-2021 at 02:38 AM.