Quote Originally Posted by Silver-Strider View Post
And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
SSS is still great for a disengage...better then tornado kick lol. I have actually started using it more in the Endwalker dungeons as the bosses have a ton of AOE mechanics (looking at your magus sisters, calm down). SSS is still relevant...but relegated to a disengage...much like Egress and ingress, DRG backflip, SAM backstep. The only thing I wish SSS had on it would be an enhanced effect. Like Enpi or Harpe. Which the effect is still sprint....so can't win them all.

OMG I use Anatman all the time now....it STILL has use. It keeps your forms stable and stops twin buff. If I don't have to use Twin coming back into range that is a huge benefit, and allows me the ability to refresh demo or leaden. If I have both of those already? Thunderclap with Boot, True, Snap. Anatman has saved my timesr tons of times (more so in Endwalker dungeons) then it ever has. It used to be a skill to keep your GL and boost charka. Now that it's just to keep your forms and twin timers from ticking down...I love it. Keeps me ready to go when I thunderclap back in.