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  1. #1
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Navnav View Post
    I want to check how 1st PB - dragon kick > bootshine > dragon kick > blitz > boothshine > PB > Dragon Kick > Twin > demonlish > Blitz > bootshine > normal rotation.

    I am not in game to see whether that opnes up the correct nadis (lazy to look up too). I think it will though. Would this be a good opener? I don't do discord, so don't know what is said there.
    I open with rear positional:
    Dragon, Riddle of Wind, Twin, Riddle of Fire, Demolish,

    Perfect Balance, Brotherhood(double weave),

    Boot, Dragon, Boot, Elixir Field, Perfect Balance,

    Dragon, Twin, Snap(first flank), Rising Phoenix,

    Demolish (refresh), Boot, True, Snap, Dragon, Twin, Snap.

    Wait for 3rd Perfect Balance doing normal rotation. With my SKS Demolish refresh is tight...but I have around 1 second left when I'm hitting demolish.

    That's MY opener....I still don't know when to use Brotherhood or Riddle of Wind...but I do want them under Riddle of Fire. Great thing about Riddle of Wind...it's not a DOT and just does more damage with Twin Buff, Riddle of Fire applied AFTER you pop RoW. Riddle of Wind is pretty strong, and a PSUEDO One-Hundred Fists. I'm still looking into delaying RoW until after Twin, to see how much more damage you actually get. I just don't know where RoW fits.

    Brotherhood I found is interchangeable with the first Perfect Balance as you have to choose between what comes up first....brotherhood with a long CD is lower on the priority list as getting that Perfect Balance timer going is key...Brotherhood to me is kinda wonky with it's CD, so Perfect Balance for me takes president.

    Riddle of Fire as well. I think it would do better with a 45sec cooldown as it would be a LITTLE closer to being ready for Tornado/Phantom.

    I treat Riddle of Wind as a DOT...and just ALWAYS have it on cooldown. With it's 90sec cooldown it's going to be opposite riddle of fire after that first use anyway...might as well keep it on cooldown.

    I fill in Forbidden whenever it's ready....as soon as I hear that sound...I hit it. If the boss doesn't move to much and mechanics aren't crazy...I can get all of this inside Riddle of Fire window. It's just that tornado/phantom I can't get inside Riddle of Fire.

    Other then that, I'm anxious to see the Balance Discord and what they come up with.
    (0)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Sqwall View Post
    I open with rear positional:
    Dragon, Riddle of Wind, Twin, Riddle of Fire, Demolish,

    Perfect Balance, Brotherhood(double weave),

    Boot, Dragon, Boot, Elixir Field, Perfect Balance,

    Dragon, Twin, Snap(first flank), Rising Phoenix,

    Demolish (refresh), Boot, True, Snap, Dragon, Twin, Snap.
    You throw 3 times a buffed BS out of the window for no reason and you do waste RoW´s potential since you don´t put it under RoF.

    Quote Originally Posted by Silver-Strider View Post
    And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
    Anatman is useless yes, but SSS is still a great tool. Ofc with the new dash it´s negatable, but i would always prefer using SSS for quite a bit longer downtime or as a finisher tool than to trust in some randoms staying at the right spot. Might be somehow different in a static.

    RoE is questionable. Yes it has no real impact anymore on MNK´s gameplay. But i still would like to see more mechanical pressure on DPS classes. This means they should´ve some form of defs. RoE in it´s current design is absolutely retarded, but it´s something. And seriously in heal-check like E12s it´ll let you survive 1 or 2 aoes more meanwhile any other DPS lies dead on the ground.


    Quote Originally Posted by VentVanitas View Post
    As long as SE gives back positionals and finds a way to make Phantom Rush align with 2 minute windows (by either making the CD of PB shorter or giving us a 3rd charge) then I'd be mostly happy with this iteration. It'll still have problems of course (such as the annoying Brotherhood Chakra delay), but it'd be a better start.
    We NEED positionals back yes!

    But for the PR... you could either play the double Solar opener and align it with the 2nd burstphase or you just don´t give af about a slightly DPS increase. I can´t see an issue behind it.
    Ofc it´s always better to have the hardhitter together with all buffs, but it´s nothing i would care about as long as the class doesn´t lack behind other DPS classes. DRG has a similar "issue", but it´s stuff ppl can find out and play around instead of having that perfect rotation presents on a silver tablet.
    (6)
    Last edited by ssunny2008; 12-09-2021 at 02:38 AM.