Quote Originally Posted by Silver-Strider View Post
And yet MNK still has skills that can be cut entirely, like SSS and Anatman, I'd argue Riddle of Earth too, with little to no impact on MNK's gameplay.
I disagree, you use SSS to disengage since it doesn't break combo and the move speed is great to greed an extra gcd or change objectives, on the other hand Anatman is used to avoid Diciplined Fist (Twin Snake) from falling off.

As for my overall thoughts. Class is super fun a feels between a mix of DRG and SAM (DRG in the feeling that you want to have your damage cycle -life of the dragon- during your burst windows and SAM with the build up for the big boy damage skill).

Perfect Balance on CD is interesting because you have your priority of building Nadi for your burst window and is flexible enough for adaptation, in reality the rest of the rotation feels like filler waiting for perfect balance windows. That being said you still need to upkeep Dicipled Fist and Demolish.

I understand that reading tool tips is a bit hard to understand but after a bit you get the hang of it, and for better or for worse the main gameplay doesn't change from 60 to 90.