Quote Originally Posted by Powercow View Post
But Chakra is on the GCD, and The Forbidden Chakra is off the GCD and they made that the same button. Seems weird if it's a technical thing.

Only issues I really have with it right now are that the job is extremely easy (and boring) in between PB windows (especially with the removal of most of the positionals), and that chakra overcapping is *STILL* a problem, hell they somehow made it worse with the fact you're guaranteed 2 chakras on bootshine during brotherhood now.
Yoshida did make a comment about possibly tweaking TFC to allow for a second charge to be worked on after you fill up the first, but he was worried it might lead to Monks doing too much DPS (presumably by being able to hold it for burst windows and whatnot.) Would be nice, but also they could just give us the lore-friendly 7 chakras and that'd be enough.
Oh true... I wonder if it's because its the other way around that it works? I'll have to think about any other skill that goes from OGCD to GCD, but after you bringing this up, it's probably just bad design button bloat, not unlike summoner had last expansion with several buttons that should have been, and now are, consolidated. Perfect Balance having stacks might be part of the coding limitation too, though not sure if that's a thing that other jobs already have addressed.

And yes, I 100% agree on 7 chakras instead of 5 as the cap we can hold. I'm hard pressed to think of any other job that has its resource be at exactly 100% before you can use the skill tied to it. Or if they don't want to redesign the job gauge, even just reducing the number of chakras needed to use forbidden charka from 5 to 4 (even if you have to take a small potency hit) would solve the problem.