You just have to give it some time. I really didn't like it at all the first few hours of messing with it due to the random decision to only give us 2 stacks of PB instead of 3. But now that I worked out my rotation better, I can make due with the 2 stacks, and now mostly like the changes.

It's still a bit weird but you can do 3 PBs every other minute (essentially), which is what I'm thinking they intended for it. I just wish it was more straight forward.

Outside of the clunkiness of the MB system (can't use PB outside of combat, only 2 stacks at 40 sec cd, etc.), I do really like the idea. Giving combos an ender or super is a great idea. It just needs better execution.

At first I really felt that MB should be an oGCD, but that was mainly because it uses 2 moves that were once oGCD and that's simply how I saw them. Now that I see it as a "combo ender" and am use to how it is in my new rotation, and those moves technically do more damage than they did when they were oGCDs, I think it's fine.

Thunder clap is amazing, but I wish it worked on allies. It would also be nice if it could work while not targeting something. Like maybe it could have shorter range if not targeted on something and keep the range it already has when targeting. This would mainly be nice for controller users since I imagine it's not a problem to use at all on MnK.

Lastly RoW needs to have a shorter cd. Considering they wanted every burst to either be 1 or 2 minutes, I don't get why this has a 90 sec cd.