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  1. #1
    Player
    samurailargo's Avatar
    Join Date
    Jan 2014
    Location
    New Gridania
    Posts
    60
    Character
    Hildagarde Fabool
    World
    Siren
    Main Class
    Dark Knight Lv 80
    It's not that it bad, it's that they tried to give it a new identity, which they have every expansion. Heavenward, in my opinion, was its peak. All they could of done was add new cool ogcds and monk would be fine.

    I think permanently unlocking forms is what really kills it. Under perfect balance sure, but the ability to do it all the time makes it too unstructured.

    As for blitz, there is way too much groundwork to do to make it work. It's easy enough to use, I just find that I have to go out of my way to properly use it. If perfect balance had a 3rd stack or blitz didn't require perfect balance to even set up blitz would be just fine.

    Positionals I loved, it what really defined the class. Sad to see it gone. May change since community is not the happiest with it.

    Job has some good ideas just poorly executed. It will need fine tuning with current system or its gonna get yet another mid expansion rework. Most monks miss the pre-stormblood kit of rotation with tons of ogcds. It's been asked but it's been ignored. So anyone's guess what they want Monk to ultimately be. I wouldn't be surprised if by 7.0 blitz being changed to some action button and some new system taking its place.
    (2)

  2. #2
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    It's a combination of things that are making it feel wonky, but I think PB is what has really derailed MNK in 6.0; possibly always. The timing of it along with how Blitz works just makes everything all janky.

    RoF reduced to 60s: Good
    Brotherhood increased to 120s: Cool
    PB split into two charges with a 40s CD each: Bad. Really bad.

    Now what they have to do is go in and make all kinds of adjustments to get MNK back to feeling good again. Currently, I don't have any suggestions. I am still playing MNK every time I can log on because I want to be in the thick of this transition and these issues. I'm really glad I picked up MNK in ShB. A bit late, but at least I got to experience how it was before the EW changes.

    PB's overall mechanic needs to be looked at. I am just not even sure if MNK needs what it does. I honestly think it can be nuked completely.

    From my limited experience, MNKs flow seems to come from transitioning from form to form, and executing its positionals. Giving MNKs the ability to be free from these restrictions does not liberate its playstyle; it just makes it feel janky.

    MNKs should be rewarded for proper positioning with bonus damage, and flowing through their forms to reward additional effects and beast chakra. If I am to make a suggestion, I would nuke Perfect Balance. I think this skill has been a bane to MNK for a very long time now, despite my limited time playing the job. I think MNK should always have access to all of their skills like any typical melee job, with one form unlocking the next. Then just make it so that executing the appropriate skill while in that form grants bonuses such as additional effects and a symbol for the Blitz gauge. I think positional requirements can make a return on skills that don't have an additional effect. Under this system, only Demolish and Twin Snakes would be free of positional requirements.

    That said, I just think they are trying to do too much, and really need to focus on what makes MNK work instead of trying to redefine it every expansion.
    (2)
    Last edited by Gemina; 12-08-2021 at 04:00 PM.