Quote Originally Posted by Jotaku View Post
Hi fellas, I'm really enjoying this version of MNK, is a good base, but need some adjustments to get less clunky and better flow, here some of them:

SOFT ADJUSTMENTS:
1. Three charge of PB (this is painfully obvious)
2 . Make Blitz oGCD
3. Make RoW at least 60sc to align with RoF
4. Make some visual reference in our character for Lunar and Solar nadi (like Fire and ice orbs from BLM, could be aura or something) we lost our GL aura, could be cool if we gain some auras/orbs around us while those Nadi's are fill.
5. Place Leaden fist or Discipline buff to the gauge job, we have to track three different buff icons, so it could be helpfull.
6. Take out celestial revolution from blitz and make it a oGCD, make elixir field with less potency the "fail" blitz.
Given to your claims, SE could even give us the old MNK back.

- Having Blitz as oGCD would be like having ST, TK and EF back as oGCDs, just blocked behind PB.
- Having 3 charges of PB would nearly be the same rotation we had before. You gonna start with the Solarnadi aka TS-Demo-BS and continue with 2 times TK/BS spam immediately meanwhile spamming oGCD´s inbetween.
- We would still sit on tons of downtime doing nothing but 123 without positionals.

And i´ll never get why everything needs to be "gauged". I personally never really look at them. The most skills getting highlighted on several classes and buffs are part of a core-rotation i already got used too.