While I seat in a queue waiting I figured it was a good time to create the thread to consolidate all the current SMN feedback for the devs to analyze. Most of us know they aren't going to make major mechanic changes like adding Shiva, Ramuh, or Leviathan. Most of the time it will be minor tweaks. Currently 86 so I'll toss my feedback to get the ball rolling.

*Elementary Mastery is a very key skill in understanding SMN's place and without it, the job is very dulling. I would say move the trait to at least between level 64 through 73.

*While different, Crimson Cyclone/Crimson Strike is annoying since I don't have a feature to move back out of melee range. Why not let Crimson Cyclone be the dash forward and Crimson Strike be a jump back?

*Ruby Ifrit and Topaz Titan use Inferno and Earth Fury at range yet Ifrit Egi and Titan Egi slow drift toward the target to cast the enkindle. Either have them cast at range as well or give pet increase speed.

*Ruin IV spell feels off and would be nice if you could just make it and oGCD ability

*Aetherflow is a dead mechanic and unnecessary in this new design. Wouldn't be easier to just delete it all together and give Fester / Painflare 3 charges over the course of 1 minute?

*Please remove Searing Light and Radiant Aegis from Carbuncle. It a pain to use while casting summon after summon.

*On the topic of pets, removing Sic basically makes pet a useless minion that has no real purpose outside of appeasement. Why can't Summon Ifrit II call forth Ruby Ifrit then re~summon Ifrit Egi after to do auto attacks until the next Summon Spell?