Read again....
We didn't understand how strong Bloodwhetting is, now we do. It's stronger than SHBs Nascent Flash by miles. Bloodwhetting caps your health back in seconds, considering the healing can critical alone.
Gae Bolg Animus 18/04/2014
Then by extension, it follows that current Nascent Flash is stronger than the Shadowbringer version by miles, given that they essentially share the same tooltip. I just find your sudden change of heart to be interesting.
Uh-huh. Nascent Flash in Endwalker, is restricted to targeting a player than using on yourself. SHBs Nascent Flash you could use it on yourself, which is what Bloodwhetting does.
SHBs Nascent Flash Healed off how much damage the Warriors abilities did, meaning you only got value using it off Inner Chaos/Chaotic Cyclone/IR. Endwalker Nascent Flash/Bloodwhetting scales a hard 400 cure potency and can critical by it's self for 8 seconds, you're near invincible as I say again. It's a broken ability.
Shadowbringers:
Endwalker:
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Gae Bolg Animus 18/04/2014
But to keep it sweet, Bloodwhetting is the most retarded defensive in game.
It has ~28% mitigation, that being with the roughly 8% Max HP shield (based on the potency), the heal will in total double the Gunbreakers Corundum heal, and easily crap on the pally one too. You mitigate a lot of damage and then basically gobble back up your hp. It is obiously broken af on multiple targets, especially when you consider you can simply use overpowerto get back a crap ton of health.
Ability is stupid.
Last edited by Navnav; 12-16-2021 at 06:09 AM.
NF (now BW) was always broken for packs of mobs though. Nothing new here. BW is overall more well rounded than NF was due to the mitigation added to it, slightly longer duration, and the flat potency heals. However NF definitely healed more on single targets back in ShB if you used it with IR, and/or IC.But to keep it sweet, Bloodwhetting is the most retarded defensive in game.
It has ~28% mitigation, that being with the roughly 8% Max HP shield (based on the potency), the heal will in total double the Gunbreakers Corundum heal, and easily crap on the pally one too. You mitigate a lot of damage and then basically gobble back up your hp. It is obiously broken af on multiple targets, especially when you consider you can simply use overpowerto get back a crap ton of health.
Ability is stupid.
In truth it's not BW that makes WAR really good right now. It's ALL the changes that makes it good. Regen on EQ is ridiculous. Gaining a 300 potency aoe heal on Shake is ridiculous. Thrill buffing ALL our heals now is ridiculous (before NF was unaffected). Not worrying about wasting meter on abilities, etc. BW is great due to it's well rounded usage, but you are not soloing content with it alone. It's with proper combination of all these heals that makes WAR near immortal.
What do you mean you only get value for ut using x abilities? You use it all the time. And like said, it always could crit because ur attack could crit. And it was guaranteed crit during ir and chaos moves And it was always full heal versus trash mobs.Uh-huh. Nascent Flash in Endwalker, is restricted to targeting a player than using on yourself. SHBs Nascent Flash you could use it on yourself, which is what Bloodwhetting does.
SHBs Nascent Flash Healed off how much damage the Warriors abilities did, meaning you only got value using it off Inner Chaos/Chaotic Cyclone/IR. Endwalker Nascent Flash/Bloodwhetting scales a hard 400 cure potency and can critical by it's self for 8 seconds, you're near invincible as I say again. It's a broken ability.
Shadowbringers:
Endwalker:
It's literally weaker than it was in shb in any way that matters.
And bro, nf was not restricted to targeting someone else. It was self usable for heals.
Yes I know. He doesn't know.
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