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  1. #1
    Player
    McChaffee's Avatar
    Join Date
    Apr 2017
    Posts
    47
    Character
    Kale Mcchaffee
    World
    Mateus
    Main Class
    Dark Knight Lv 90

    (DRK QoL Change) Please change Salted Earth from a Ground Target AoE to a player buff

    Obviously, there are a lot of DRK threads going on right now, but I have yet to see any major discussion of Salted Earth by itself and think this QoL request is extremely reasonable without added discussion. This ability in of itself is probably one of the worst abilities in the current DRK kit. The game's movement has increased dramatically since HW and the inability to reposition this ability after being placed causes inconsistency problems. To make things worse, there is now a reactive ability, Salt and Darkness, on top of Salted Earth which can lead to some serious damage loss if you mess up your placement of Salted Earth.

    The biggest QoL change that can make this ability great would be to simply attach it to the player and turn it into a buff that gives us an aura that looks and behaves the same way it does currently in-game on the ground. That way it can be used in almost all circumstances consistently regardless of the encounter design and mob movement. Having it remain a ground target AoE will always cause it to be dramatically inconsistent with the varying encounters in this game. Furthermore, it would make using Salt and Darkness far more reliable.


    *Edit:
    Also, to add to this, I'm aware that it just places on the ground where you're standing now instead of being placeable, it's no longer a ground target AoE and just a ground AoE. I'm just not used to the EW change yet and referred to how it used to be placeable on accident in the title.
    (1)
    Last edited by McChaffee; 12-08-2021 at 01:54 AM.

  2. #2
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I suggested this earlier so I'm in full agreement. Perhaps even unmake the concept and treat it as some kind of thorns or reflect dmg aura
    (0)

  3. #3
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Please remove Salted and peppered earth from the game, and give back Dark passenger with its Dark arts effect.
    (1)

  4. #4
    Player
    UwuCat's Avatar
    Join Date
    Sep 2021
    Posts
    15
    Character
    Uwu Cat
    World
    Lamia
    Main Class
    Red Mage Lv 80
    They should add lifesteal to Quietus, Bloodspiller and CnS as well as make it so everytime we use one of the 3, it reduces the cooldown of Shadowbringer. Ditch Oblation and make it so Dark Missionary gives a small amount party wide lifesteal for its effect. This would get the DRK in line with its thematic sense, the "leech" tank, whereas Paladins have always been the buff/heal tank. It keeps them polar opposites and maintains their individual identity. Also they should make Living Shadow copy your abilties, but with lower potency, its literally called "Living Shadow" but it doesn't shadow you at all, its just a DoT with a fancy animation
    (0)

  5. #5
    Player
    McChaffee's Avatar
    Join Date
    Apr 2017
    Posts
    47
    Character
    Kale Mcchaffee
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Valknut View Post
    Please remove Salted and peppered earth from the game, and give back Dark passenger with its Dark arts effect.
    Quote Originally Posted by UwuCat View Post
    They should add lifesteal to Quietus, Bloodspiller and CnS as well as make it so everytime we use one of the 3, it reduces the cooldown of Shadowbringer. Ditch Oblation and make it so Dark Missionary gives a small amount party wide lifesteal for its effect. This would get the DRK in line with its thematic sense, the "leech" tank, whereas Paladins have always been the buff/heal tank. It keeps them polar opposites and maintains their individual identity. Also they should make Living Shadow copy your abilties, but with lower potency, its literally called "Living Shadow" but it doesn't shadow you at all, its just a DoT with a fancy animation
    I appreciate the responses to this thread, but this should go in the DRK megathread or have their own threads and not in this thread as it does not pertain to the QoL request here.
    (0)

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