Quote Originally Posted by Rhysati View Post
I actually think this is a horrible example for this. While I would agree that the change wasn't needed to Coincounter, he was the only dungeon boss in the game(I think) that didn't have telegraphs.
The chimera is another example with "Ram / Dragon casts". Pretty much any old boss has no tankbuster-telegraphs. And there are a bunch of other examples of dungeon-bosses with some mechanics or no telegraphs you need to get used to.
SE added with each expansion more and more of them to the new fights. Imo any tankbuster has one and the multistack animation is new and way too much used already. Any primal fights has it and if 1 healer dies before or overall 3 ppl missing, gogo wipe.

So far the fights got way easier over the expansions, which is a killer for the learning curve. And instead of having some sort of growing, a challenge, the core challenge is to beg that 8 ppl are alive for the stackmarks. That´s it.

Without it... i could beat any current dungeon / primal fight solo on a tank. It´ll only need some time.

Quote Originally Posted by Acidblood View Post
Harsh... While I agree that at a certain point players need to stop expecting everything to be easy mode, it is not the fault of players that SE continues to create this expectation and provides little by way of tools or content that teaches players how to "Git Gud".
Yeah might be harsh but reality. It´s no offense against the person above. That the learning curve is a joke in this game and even more stuff is getting ridiculously easy over the expansions is a no-go. I don´t get what SE is really thinking about this and that ppl continuosly wipe to a standard primal shows that it´s the wrong way. The "easy button on MSQ" or stuff like echo-buffs do play a major role with this issue as much as telegraphs for everything or endless castbars.