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  1. #1
    Player
    Rhysati's Avatar
    Join Date
    Sep 2013
    Posts
    407
    Character
    Madeye Moxie
    World
    Balmung
    Main Class
    Bard Lv 70
    Quote Originally Posted by Anhra View Post
    A good example for this, is the changes they did to the Aurum Vale Coincounter.
    I actually think this is a horrible example for this. While I would agree that the change wasn't needed to Coincounter, he was the only dungeon boss in the game(I think) that didn't have telegraphs. The only other places I've seen this have been in raids where you have to pay attention to what the giant boss of doom is doing to know where to dodge. It makes complete sense that they would go back and give Coincounter telegraphs since it's a lowbie dungeon and those players will never use that mechanic again until high level content or optional raids.

    It just flat out didn't make sense with the rest of the design philosophy around it so they "corrected" the out of place one. To me that change wasn't about making it easier but about making it follow with the rest of the game's logic. In another example, say...Dark Souls. One thing you'd never find is if all the sudden halfway through the game you ran into a boss that required you to solve puzzles to defeat him. Would that work in other games? Quite possibly. But in Dark Souls? No way in hell. It would be MASSIVELY panned because it's a complete deviation from how the rest of the game works.

    TLDR: They fixed something they should have fixed years ago. I think using it as an example of the devs dumbing down the game is a stretch.
    (0)

  2. #2
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Rhysati View Post
    I actually think this is a horrible example for this. While I would agree that the change wasn't needed to Coincounter, he was the only dungeon boss in the game(I think) that didn't have telegraphs.
    The chimera is another example with "Ram / Dragon casts". Pretty much any old boss has no tankbuster-telegraphs. And there are a bunch of other examples of dungeon-bosses with some mechanics or no telegraphs you need to get used to.
    SE added with each expansion more and more of them to the new fights. Imo any tankbuster has one and the multistack animation is new and way too much used already. Any primal fights has it and if 1 healer dies before or overall 3 ppl missing, gogo wipe.

    So far the fights got way easier over the expansions, which is a killer for the learning curve. And instead of having some sort of growing, a challenge, the core challenge is to beg that 8 ppl are alive for the stackmarks. That´s it.

    Without it... i could beat any current dungeon / primal fight solo on a tank. It´ll only need some time.

    Quote Originally Posted by Acidblood View Post
    Harsh... While I agree that at a certain point players need to stop expecting everything to be easy mode, it is not the fault of players that SE continues to create this expectation and provides little by way of tools or content that teaches players how to "Git Gud".
    Yeah might be harsh but reality. It´s no offense against the person above. That the learning curve is a joke in this game and even more stuff is getting ridiculously easy over the expansions is a no-go. I don´t get what SE is really thinking about this and that ppl continuosly wipe to a standard primal shows that it´s the wrong way. The "easy button on MSQ" or stuff like echo-buffs do play a major role with this issue as much as telegraphs for everything or endless castbars.
    (1)

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by ssunny2008 View Post
    Without it... i could beat any current dungeon / primal fight solo on a tank. It´ll only need some time.
    Look out, we got a badass over here.

    The difficulty curve in XIV is fine. Go play dark souls or something for your leet overly punishing content.
    (1)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,881
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhysati View Post
    I actually think this is a horrible example for this. While I would agree that the change wasn't needed to Coincounter, he was the only dungeon boss in the game(I think) that didn't have telegraphs.
    He was by no means the only boss not to have telegraphs and by the time one did Aurum Vale, one would have already been exposed to those exact skills from MSQ and FATE mobs.
    (2)