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  1. #4
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by hynaku View Post
    Try the level 89 primal fight when I did it we kept on wiping. Most we could get hp down to was 25% before both healers died and then we wiped. Never was able to finish the fight. I would say most the new dungeons and primal fights is over tuned.
    I have now done the level 89 Trial, and again it was significantly harder than the Dungeon that directly preceded it. I also find it funny that you get 'lives' - and 1 more with each wipe - when doing it with the Trust NPCs... it's almost like SE knows the Trial is significantly harder, but instead of adjusting things to have a reasonable difficulty curve they decided it would be better (or just easier?) to give the player wipe protection.

    Quote Originally Posted by Easayia View Post
    sounds like you need a break from the game as others have said in another post. I agree dungeons could be harder but its litterally for story content. And heck the Endwalker dungeons did present some challenge if you didnt know mechanics 1-2 wipes to continue seems fine. The trials were faster then shadowbringers story trials much more overlap and mechanics that some would argue more akin to an extreme in some areas. Overall I think the story stuff was harder in endwalker then past expansions.
    I only just got back to the game... which is probably part of the problem; i.e. if you take more than a minute to look beyond the FFXIV bubble you would realise just how misguided some of SE's choices are when it comes to content (and job) design.

    One example, as relevant to this thread, is that making dungeons easy DOES NOT help lower skilled players to get through the MSQ. Quite the opposite, it teaches them that all mechanics are telegraphed with giant glowing boxes / circles (they aren't)... that most mechanics don't matter (the healer will just heal / raise you)... and that even dieing to mechanics doesn't matter (the rest of the party will just finish the fight without you). All of which leaves them woefully unprepared when the difficulty jumps up for Trails (which I will say again, ARE ALSO FORCED BY THE MSQ!)

    Quote Originally Posted by ssunny2008 View Post
    This is a serious "Git Gud" issue.

    If you, or your group isn´t able to beat the story-content multiple times, then you´re just not good players. This has nothing to do with "overtuned", when more than enough other players run through the content half-blind.

    Maybe instead of doing some DPS just stay there, look around and check what´s happening? The mechanics aren´t hard. My gf and me even killed that primal within the first pull with a completely random group via pf. Ppl just need to L2P and SE should start to bring a decent learning curve instead of dumbdowns and easy button.
    Harsh... While I agree that at a certain point players need to stop expecting everything to be easy mode, it is not the fault of players that SE continues to create this expectation and provides little by way of tools or content that teaches players how to "Git Gud".
    (3)
    Last edited by Acidblood; 12-15-2021 at 11:09 AM.