I sure hope there's something more than "that feeling" of COP, because that won't be enough to satisfy me.
Yes because beating mini Ifrit in 2-5 hits or 1 WS at 50 was SOOOOOO damn challenging. I mean, I had so much trouble with the lack of Hellfire or any TP moves ever going off because he dies before the majority of your PT even gets out of a CS that wanted to watch it.
I mean damn. No really, level cap preserves the challenge, period. If you can't mow down the content that's designed for 25-35 at 50...you really think it's a cop-out to cap players at that content? Are you daft? lol.
They were designed to be a challenge at the levels suggested, Mini garuda was even a small challenge at 50, a SMALL challenge, but at level 40? It's a real challenge.You're also bringing up low level Ifrit and Garuda. They aren't the same thing
No it doesn't, but then again I doubt you were the type of MMO player that cared for much of anything but getting your loot. Promyvion was an interesting dungeon with unique mobs (I thought it let them off the hook?) Pso`xja was an interesting dungeon with some unique mobs (...hmm) and Al'taieu, while not capped, had an interesting dungeon setup as well. So no, level cap and dungeon design has zero correlation to each other.It lets them off the hook for creating interesting and unique mobs or dungeons.
Toto-rak further's the storyline as well, yet it was a full on dungeon. Also no, they won't add 'wait till jp midnight', since that stuff was pertaining to giving the illusion of realism, i.e "it'll take a week to send this product to the near east to be finished", which was fine awhile ago, but now that people have no time to play MMOs they already have 5-15 minute timers at most.The only purpose of low level primals is to advance the storyline.
If you were on Masamune you'd have plenty of help with that kind of content. In FFXI I must done CoP missions over a thousand times, especially Promies, just to help out LS members and friends, and even have done pick up parties with complete strangers.
On topic, something like CoP would be fantastic. It went above and beyond when it came to testing the skills of the players. Can't say I liked it after they got rid of the caps though because that took away the challenge. Was pretty sad for me to just walk through there later on my 75 and mop the floor with the Holla boss :/ (who I believe was the hardest of the Promies, but people have their different opinions).
If CoP didn't have the level restrictions in place when it first was released, I don't think you'd see many of the great opinions of it that you do now. A big part of CoP that people look back on fondly was how difficult it was, and having enforced level caps for the different battles is part of that. It prevented people from simply out-leveling the content, and then going back and soloing it, which would have trivialized it in a big way and, I would bet, result in a less favorable overall impression from those who praise it now.It may be good for those who can find people to go on the missions with them... I was not so lucky.
It may be fine for those who like level-capped areas... I most certainly did not.
The story line was fine, the idea behind it was great, I loved that. The necessity of finding people who are at the same point in the story as you to do those quests when you can do it (keeping in mind it could take a couple hours to get there, and win the fight) was most annoying.
If they do CoP without Level Restrictions (which I believe it eventually became) then it could very well be good ^.^
As resistant as people are to something being difficult or challenging, you will almost always see them appreciate that content all the more when they've succeeded at completing it. Because it wasn't handed to them, or won without any great effort.
The problem is what you stated - it was difficult to find people in XI to help with things many times. They were in their own little cliques or linkshells, helping only those people. To put it bluntly, many people in XI had shitty attitudes in that regard. They would accept help from people all day long to achieve their own goals, but never had the time to help others - including those who'd helped them, because there was no longer anything in it for them. That happened to me a number of times; I'd help people out only to have them blow me off later when I asked for help from them. That's a "people" thing, not a game thing.
Now some will say "well that's because of the way SE designed the game. It forced people to be that way" - going with the ever-popular "blame the game/devs" cop-out instead of putting the blame where it belongs, on the players. Thing is, that's a crock, and I can illustrate it, using CoP.
First it was "the fights are too difficult to do and you lose xp". Then SE made certain parts of CoP easier, taking away that excuse.
So, then the excuse became "well, it's SE's fault for making it too difficult to get level 30 gear for the capped fights, so it's not really feasible to go back and help" - Then SE implemented level sync which also sync'd down whatever gear you're using.
So, then it became, "well, it's SE's fault for making the fights require groups". I got this excuse a number of times.
Then SE removed the level caps, but some people still wanted to do the fights "at level" instead of going the easy route, and would ask for help. So then the excuse became "you don't need a group. Just level up more and you can solo it".
And so on.
As one excuse was taken away, those people found another to take its place. The bottom line is, all those excuses were BS. It was all about them not wanting to take the time to help anyone else because many people in XI were self-centered and concerned only about themself. They didn't want to help anyone else, unless there was a reward in it for them.
Unfortunately, the only way SE (or any dev) could get people to help others out would be by basically bribing them to with rewards for doing so. As I've said before, many people don't care about anything but the reward. If there's not a pay-off they find worthwhile, they aren't interested.
I took several breaks from XI in my time playing it over 7+ years. Every single time was due to getting sick of the greed and self-centeredness of many of its players. It was never the game itself that put me off.
Sadly, I can already see signs of that happening in XIV as well.
That is 100% correct Shanree lol. It's why I weep for what MMOs used to be.
I agree with you Shanree but I don't weep for what MMO's used to be.
I think most of you are missing the point why some of us don't like COP, why didn't SE make COP lvl 75 content instead of starting at 30? Why let me lvl my jobs to 75 if I cann't use my max lvl? COP should have been lvl 75 content from start then maybe I wouldn't hate it so much.
Isn't that obvious ..?I think most of you are missing the point why some of us don't like COP, why didn't SE make COP lvl 75 content instead of starting at 30? Why let me lvl my jobs to 75 if I cann't use my max lvl? COP should have been lvl 75 content from start then maybe I wouldn't hate it so much.
The didn't want to make all the content end game, they wanted to provide mid level content and something to work towards for new and mid ranged players.
When CoP came out many people still didn't have lvl 75 characters.
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