Quote Originally Posted by Larirawiel View Post
https://venturebeat.com/2018/03/19/a...ame-companies/

"to handle the ebbs and flows of demand on cloud-connected data centers"

It seems that the games do not run at 100% on AWS. Second, those games are not MMOs. And third, the server software must be developed in mind that it will propably run in cloud instances. If not then the server software will run very very VERY slow.

A cloud instance is more comparable to a Raspberry Pi than to a Xeon/Epyc-server. But you can rent thousands of those Raspberry Pi-like instances on demand and spawn them very quickly. And that is a problem. It is very unlikely that one cloud instance can handle more than a dozen players at once. And you do not want that only one dozen players are allowed per zone. Because it would not be an MMO anymore. And no, you cannot take 20 cloud instances and make one big instance of them because cloud instances are strictly separated from each other. You need to synchronize them permanently via network. And permanent synchronization creates a lot of network traffic.

Running on AWS may work for small group loot shooter but not for MMOs.

Cheers
Apparently it does: https://aws.amazon.com/blogs/gametec...rpg-migration/