Your sub is 15 dollars a month because of that.I'm just mentally frazzled after over 7 hours of trying to login now and I can't for the life of me understand why they would turn down and/or not use AWS or Azure as a temporary solution.
Is it pride? Is it not a possibility?
I just see a scenario where a company wouldn't use all available resources to assist their customers and maintain the positive image their brand and game had going into EW's launch.
But if you and every other customer are okay with paying 50 dollars a month instead then I'm sure they can look into it.
Destiny 2 runs on AWS and costs $0/mo.
For Honor runs on AWS and costs $0/mo.
The Division 2 runs on AWS and costs $0/mo.
WoW used AWS to relieve player congestion.... Did you do any research before posting this?
Last edited by VisperCon; 12-07-2021 at 02:12 PM.
They tried using AWS. It didn't work and they literally explained why.
If anyone thought of it then I assure you that they have already tried it.
Please at least Google search this before asking.
You work for them? Is that how you got that they aren't doing anything? Please.Isn't failing to do anything for the last nine months to improve servers to prepare for this launch when they have the data to show their MoM growth and historical data to show the increase in returning players for an expansion even worse? It's not like the idea is "do it in 2 days" but they had MONTHS to prepare for this launch and have utterly failed in that regard.
Last edited by Tanis_Ebonhart; 12-07-2021 at 03:35 PM.
Source...that isn't from over 5 years ago? (Because obviously technology doesn't change in five years...) They use AWS for Dragon Quest X by the way so this isn't some new concept to SE.
Last edited by VisperCon; 12-07-2021 at 03:43 PM.



https://venturebeat.com/2018/03/19/a...ame-companies/
"to handle the ebbs and flows of demand on cloud-connected data centers"
It seems that the games do not run at 100% on AWS. Second, those games are not MMOs. And third, the server software must be developed in mind that it will propably run in cloud instances. If not then the server software will run very very VERY slow.
A cloud instance is more comparable to a Raspberry Pi than to a Xeon/Epyc-server. But you can rent thousands of those Raspberry Pi-like instances on demand and spawn them very quickly. And that is a problem. It is very unlikely that one cloud instance can handle more than a dozen players at once. And you do not want that only one dozen players are allowed per zone. Because it would not be an MMO anymore.And no, you cannot take 20 cloud instances and make one big instance of them because cloud instances are strictly separated from each other. You need to synchronize them permanently via network. And permanent synchronization creates a lot of network traffic.
Running on AWS may work for small group loot shooter but not for MMOs.
Cheers
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And no, you cannot take 20 cloud instances and make one big instance of them because cloud instances are strictly separated from each other. You need to synchronize them permanently via network. And permanent synchronization creates a lot of network traffic.

