Or perhaps I do?Erm there is a difference in just programs and MMOs lol while they share similar stuff but they also different. However, you also have no clue what all goes into it you are just assuming so you are exactly like the people you are complaining about and again SE already have made a statement over Cloud Servers
But yes I’m complaining because this is unacceptable and no excuse or yoship tears will change that.
Don't embarrass yourself like this, please, you're obviously ignorant to this topic.Hello, SE
So, you could not get physical servers ....
I present you....
-Amazon Web Services.
-Azure Cloud
-Oracle Cloud
-Google Cloud
-VMWare Cloud
You could just do temporary new servers, there and then do a migration to inhouse/physical servers.
This is really lazy from your Cloud Architecture team (if you even have one)
But cloud server is a cost. You buyed EW, you payed for subscription (Maybe 6 months, because is cheaper per month). They have your money, why they should buy new servers?


Look, you seem new here, so we'll let it slide, but you gotta learn quick: this game is a spaghetti-coded mess. Attempting something like this could very well leave the game shattered into several pieces spread across time and space.

Nope, that is not the case. It was a spaghetti-coded mess in 1.0. They remade the entire game to get rid of the spaghetti code. Of course, the game has technical debt (as any large software in existence) but that is very different from spaghetti code. Even Yoshida said himself in a pre-EW interview that this spaghetti code argument is false.


Nope, that is not the case. It was a spaghetti-coded mess in 1.0. They remade the entire game to get rid of the spaghetti code. Of course, the game has technical debt (as any large software in existence) but that is very different from spaghetti code. Even Yoshida said himself in a pre-EW interview that this spaghetti code argument is false.
That's the thing, they didn't completely "remake" the game. The game is built on the corpse of 1.0, and to do that quickly, they lifted whatever seemed to be functional and kept what they could. The inventory system is a mess because it's rooted so deep. Character creation has limited expandability.
My previous statement might be hyperbole, but it's far from false.
And what source do you have that completely disagrees with what Yoshi has directly said?That's the thing, they didn't completely "remake" the game. The game is built on the corpse of 1.0, and to do that quickly, they lifted whatever seemed to be functional and kept what they could. The inventory system is a mess because it's rooted so deep. Character creation has limited expandability.
My previous statement might be hyperbole, but it's far from false.

I work for a company that supports retail chains and their Point of Sale equipment. One of these retailers made the decision to go to Cloud based server back bone. Most part its reliable but a majority of these Point of Sales run seriously behind compared to non cloud based servers. With that being said, it's hit or miss and it leaves most customers and the associates with a bad taste in their mouth.




Funny enough AWS had an outage yesterday that caused problems for a lot of businesses on their network. It seems like there's a cloud-based network issue once every couple of months.
negative IQHello, SE
So, you could not get physical servers ....
I present you....
-Amazon Web Services.
-Azure Cloud
-Oracle Cloud
-Google Cloud
-VMWare Cloud
You could just do temporary new servers, there and then do a migration to inhouse/physical servers.
This is really lazy from your Cloud Architecture team (if you even have one)
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