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  1. #1
    Player
    ExKage's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    1,171
    Character
    Heixin Xiaoshuita
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NegativeS View Post
    Man, why don't more people think of that?

    Oh wait, it's because it's prohibitively expensive or simply not feasible for the desired scale.
    Yeah why didn't more people like those at Square Enix working on the game think of that?

    You mean, they did?

    They did!

    https://forum.square-enix.com/ffxiv/threads/443994
    (9)

  2. #2
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by ExKage View Post
    Yeah why didn't more people like those at Square Enix working on the game think of that?

    You mean, they did?

    They did!

    https://forum.square-enix.com/ffxiv/threads/443994
    and they came to the conclusion that it was not feasible, to quote:

    In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.

    and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale
    (20)

  3. #3
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    389
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Akiudo View Post
    and they came to the conclusion that it was not feasible, to quote:

    In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.

    and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale
    That and cloud based MMO's, one to exist so far, has very very poor latency when things get active. And that MMO has infinite server resources, yet fails when it comes to reliability and latency let alone large loads like mass PvP.
    (8)

  4. #4
    Player
    Swimcito's Avatar
    Join Date
    Jun 2021
    Posts
    71
    Character
    Alzrod Edrorth
    World
    Zodiark
    Main Class
    Warrior Lv 64
    Quote Originally Posted by Akiudo View Post
    and they came to the conclusion that it was not feasible, to quote:

    In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.

    and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale
    I would agree as a long term solution it may not be worthwhile, but they could still do it as a momentary measure.

    Netflix compute power is not the same a Monday, to lets say Friday evening.
    (0)

  5. #5
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,860
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    My office investigated using AWS for our application once.

    It would require:

    * Rewriting the entire code base
    * Retooling the entire architecture
    * A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
    * Using a different database (we're in the process of switching now but back then we weren't ready)

    We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.


    An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
    (13)

  6. #6
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catwho View Post
    My office investigated using AWS for our application once.

    It would require:

    * Rewriting the entire code base
    * Retooling the entire architecture
    * A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
    * Using a different database (we're in the process of switching now but back then we weren't ready)

    We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.


    An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
    "b-but its the cloud!"
    (9)

  7. #7
    Player
    Zileth's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Pup Twilight
    World
    Excalibur
    Main Class
    Summoner Lv 71
    Quote Originally Posted by Catwho View Post
    My office investigated using AWS for our application once.

    It would require:

    * Rewriting the entire code base
    * Retooling the entire architecture
    * A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
    * Using a different database (we're in the process of switching now but back then we weren't ready)

    We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.


    An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
    Yep.

    The one game that has not released yet which I think it was Microsoft investing in it building its game from the ground up based on cloud computing and if anything the other MMO New World uses Amazons Cloud servers and I know plenty that was having lag issues since there a warning that pops up saying its detecting lag lol and that could be due to the slopy coded game or their ISP being routed horrible or just one of the current draw backs for MMO cloud servers
    (5)

  8. #8
    Player
    Naiw's Avatar
    Join Date
    Dec 2021
    Posts
    38
    Character
    Ensom Ernaiw
    World
    Zodiark
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Catwho View Post
    My office investigated using AWS for our application once.

    It would require:

    * Rewriting the entire code base
    * Retooling the entire architecture
    * A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
    * Using a different database (we're in the process of switching now but back then we weren't ready)

    We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.


    An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
    Thats what you need to do to take full adventage of the cloud, just hosting whatever software that is cloud unaware is no problem thats what virtual machines are for and why cloud providers offer them.
    ”Take full adventage” = reap the benefits of reduced hosting cost.
    (0)

  9. #9
    Player
    Atma's Avatar
    Join Date
    Jun 2011
    Posts
    163
    Character
    Shiari Eventide
    World
    Excalibur
    Main Class
    Samurai Lv 100
    While I understand shifting the game to a cloud solution is infeasible, I think if there's anything the past 3 days have demonstrated it's that they need to seriously re-evaluate their position when it comes to the login server.
    (1)

  10. #10
    Player
    Zileth's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Pup Twilight
    World
    Excalibur
    Main Class
    Summoner Lv 71
    Quote Originally Posted by Atma View Post
    While I understand shifting the game to a cloud solution is infeasible, I think if there's anything the past 3 days have demonstrated it's that they need to seriously re-evaluate their position when it comes to the login server.
    I logged in at 3k in que get down to 1.8k hit 2002 and logged back in right away and came back to being in 1.8k and now dropped to 1.6k

    So maybe its working now? or just happened to get back in line intime before others
    (0)

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