Yeah why didn't more people like those at Square Enix working on the game think of that?
You mean, they did?
They did!
https://forum.square-enix.com/ffxiv/threads/443994
Yeah why didn't more people like those at Square Enix working on the game think of that?
You mean, they did?
They did!
https://forum.square-enix.com/ffxiv/threads/443994
and they came to the conclusion that it was not feasible, to quote:Yeah why didn't more people like those at Square Enix working on the game think of that?
You mean, they did?
They did!
https://forum.square-enix.com/ffxiv/threads/443994
In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.
and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale
That and cloud based MMO's, one to exist so far, has very very poor latency when things get active. And that MMO has infinite server resources, yet fails when it comes to reliability and latency let alone large loads like mass PvP.and they came to the conclusion that it was not feasible, to quote:
In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.
and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale
I would agree as a long term solution it may not be worthwhile, but they could still do it as a momentary measure.and they came to the conclusion that it was not feasible, to quote:
In the past, we partnered with a major company to experiment with switching to cloud servers. However, from a server cost and reliability perspective, we concluded that it was unlikely.
and before the next guy comes up and says "see ? they mentioned costs, i knew it they are just cheapskates" sorry to tell you but this is still a business at the end of the day, unless you want either sub prices to rise or money to be cut elsewhere (which will mean game development) than yea, of course the extra costs coming with things like this have to be taken into account. furthermore even if costs where a non issue they also mentioned reliability problems, which isn't unrealistic when talking about a game of this scale
Netflix compute power is not the same a Monday, to lets say Friday evening.
My office investigated using AWS for our application once.
It would require:
* Rewriting the entire code base
* Retooling the entire architecture
* A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
* Using a different database (we're in the process of switching now but back then we weren't ready)
We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.
An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
"b-but its the cloud!"My office investigated using AWS for our application once.
It would require:
* Rewriting the entire code base
* Retooling the entire architecture
* A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
* Using a different database (we're in the process of switching now but back then we weren't ready)
We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.
An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
Yep.My office investigated using AWS for our application once.
It would require:
* Rewriting the entire code base
* Retooling the entire architecture
* A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
* Using a different database (we're in the process of switching now but back then we weren't ready)
We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.
An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
The one game that has not released yet which I think it was Microsoft investing in it building its game from the ground up based on cloud computing and if anything the other MMO New World uses Amazons Cloud servers and I know plenty that was having lag issues since there a warning that pops up saying its detecting lag lol and that could be due to the slopy coded game or their ISP being routed horrible or just one of the current draw backs for MMO cloud servers
Thats what you need to do to take full adventage of the cloud, just hosting whatever software that is cloud unaware is no problem thats what virtual machines are for and why cloud providers offer them.My office investigated using AWS for our application once.
It would require:
* Rewriting the entire code base
* Retooling the entire architecture
* A crapton of security problems since our software is required to be locked behind a VPN (less of an issue for a public MMO, but still something that has to be considered)
* Using a different database (we're in the process of switching now but back then we weren't ready)
We're still looking into it, but the amount of work it would require wasn't worth it for us. And it is a LOT of work.
An MMO, or any program really, has to be built from the ground to work on AWS or Azure. Spinning up extra instances on the fly is already done within the server infrastructure of the current XIV data centers, but it still has a maximum cap (see: Raubhan Ex.)
”Take full adventage” = reap the benefits of reduced hosting cost.
While I understand shifting the game to a cloud solution is infeasible, I think if there's anything the past 3 days have demonstrated it's that they need to seriously re-evaluate their position when it comes to the login server.
I logged in at 3k in que get down to 1.8k hit 2002 and logged back in right away and came back to being in 1.8k and now dropped to 1.6k
So maybe its working now? or just happened to get back in line intime before others
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.