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  1. #11
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by HyperiusUltima View Post
    SGE's answer to Living Dead, at full resources: Throw on that 20% Heal Buff, Zoe+Pneuma for a giant heal before going to Ixochole/Taurochole. Physis if you have to or put Haima to prevent damage while you heal. Soteria also is important as people more often than not forget about it - especially with how strong it is per GCD. 4.5k per GCD means you can fit 17k worth of Healing just by rolling your GCD alone 4 times. It's resource intensive, but SGE has the tools to bring up Living Dead by itself if it must.

    If it comes down to it, Pepsi(s) and Diagnosis spam may be your only choices of recourse if you don't have Rhizomata or any Addersgall ready(and even then that tells that either you screwed up or too many other people in the party screwed your resources by getting hit by avoidable damage).
    In other words, too much of a resource drain. It would be better to just raise the DRK—you’d spend much less on them that way.

    Quote Originally Posted by jojober View Post
    I would like Holos better if it applied just a shield with the damage reduction. Would feel easier to use since i wouldn’t be wasting that healing for the damage reduction.
    I find Holos useful if you have back-to-back raidwides—it heals the first and mitigates the second, so you and your co-heal spend less resources healing the second. You can find more uses for the mitigation versus the healing, in my opinion. Multi-hit raid wides where you won’t have Panhaima (e.g., Ahk Morn, Neo-Exdeath’s punchies pre-enrage, E12S pre-enrage, E2S pre-enrage) are a wonderful place for the initial heal + mitigation for subsequent hits. In more casual content like dungeons, I personally use it on trash packs, since the initial heal gives the tank a top-off, and then there’s the mitigation for subsequent trash pack autos.

    I don’t really think I’d want it to apply a shield though. Depending on the situation where you use it, the shield won’t be as beneficial as a heal top-off.

    Quote Originally Posted by Miziliti View Post
    I feel like some DRK low key hate SGE. Every time doing a dungeon with DRK as SGE is a wild ride for me.
    I think this is just a lot of DRKs not utilizing proper mitigation; or perhaps not even understanding their kits. I run in to WAY too many that think their only cooldown is TBN, and refuse to use much else. I’ve seen some that completely ignore things like Reprisal and Arm’s Length on trash packs in dungeons. Some that save Rampart and Shadow Wall for bosses. I had one in the level 90 MSQ dungeon that used Oblation twice. During boss fights. Never on trash. That same DRK also used Dark Missionary and Dark Mind on packs of all physical-hitting mobs. So you can imagine how much fun I had with them…
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    Last edited by HyoMinPark; 12-25-2021 at 06:58 PM.