Phlegma isn't a movement skill because of how potent it is, you need to use it on cooldown, not save it for movement.I'm going to borrow a quote from Mr Happy here.
"If Sages were given any buffs, what's the point of even using any of the other 3 healers?"
We are in an excellent spot, there's just a learning curve to adhere to when it comes to them.
That said I'd absolutely make Toxikon an OGCD, it's a movement button sure (we already have Phlegma for that to be fair) but the fact it costs addersting, is only damage neutral except when used as an opener and is a GCD makes it a very clumsy resource spender.
Untrue, you have 2 charges for a reason. You either choose to use both for a big attack, or you can choose to use one charge and then save the other for melee movement/double weaving. The flexibility is there depending on what suits your needs at the time without stopping your GCD throughout the whole fight. If you can optimize and use both charges for damage in burst windows, go for it. If doing that would cost you a GCD when you have to move and slidecasting with Dosis can't cover it... then you didn't optimize your Phlegma /Toxikon stacks well enough and ended up losing more than if you had just saved Phlegma for movement.
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