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  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Something I just thought of with Soteria is it being an ability that temporarily grants a second Kardia, so you can heal two party members while doing damage, OR stack it onto the same party member.
    (6)

  2. #12
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    I like the Enhanced Kerachole giving everyone Kardia idea, I like the Eukrasian Toxicon DoT idea, and I like the Soteria as a 2nd Kardia with a cooldown idea.

    Job is really fun as it is, but there are some good ideas to make it even more fun in here
    (2)

  3. #13
    Player
    Ironthorne's Avatar
    Join Date
    Sep 2021
    Posts
    56
    Character
    Noel Aranea
    World
    Zalera
    Main Class
    Dancer Lv 90
    Can I just...not have to run into melee range to use Phlegma, please?
    (6)

  4. #14
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by nelothi View Post
    Your name is rather... fitting.

    moving on.
    Passive Aggressive response at its finest. Instead of two people being allowed to disagree we have to lower ourselves to these smug comments?
    (5)

  5. #15
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jandor View Post
    I like the Enhanced Kerachole giving everyone Kardia idea, I like the Eukrasian Toxicon DoT idea, and I like the Soteria as a 2nd Kardia with a cooldown idea.

    Job is really fun as it is, but there are some good ideas to make it even more fun in here
    The job is possibly the best healer right now in all content that is over level 70. These changes would further place the other healers in the shadows imo.
    (1)
    Last edited by Ashua; 12-07-2021 at 09:37 PM.

  6. #16
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Ironthorne View Post
    Can I just...not have to run into melee range to use Phlegma, please?
    I quite like flying over and dunking my two massive phlegma balls onto mobs.
    (2)

  7. #17
    Player
    Join Date
    Oct 2021
    Posts
    959
    I don't think it would change much/break anything about Sage, but I would love if Rhizomata gave 1 stack of Addersting along with the Addersgall it gives already.
    (1)

  8. #18
    Player
    Superskull85's Avatar
    Join Date
    Aug 2013
    Posts
    92
    Character
    Jade Drax
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Ironthorne View Post
    Can I just...not have to run into melee range to use Phlegma, please?
    You could also just stay in melee range. You would be better off that way in almost all situations because you are in the best spot for AOE heals. The times when you are forced into ranged you don't usually stay there for a long time.
    (9)

  9. #19
    Player
    Morzy's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    813
    Character
    Morzone Vandalfo
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by nelothi View Post
    Kardia - The healing potency of Kardia effects is far too low, I feel. And this iconic
    ability
    I disagree. While in lower level dungeons you will see that Kardia more or less mimics the SCH pet fairy in terms of healing.

    It is even better than Embrace since we can choose who gets Kardia. SCH could at one time force their fairy to heal a specific person, but this function no longer exists.

    Healing over time Kardia does not make sense either because you could constantly refresh the regen dot while spamming DPS abilities, and regen abilities like dots are not meant to be needlessly overwritten and is a total DPS/HPS loss.

    Quote Originally Posted by nelothi View Post
    it would be nice to have a more involved dps rotation
    I think Sage DPS is very involved.


    Consider this.

    At level 70, you can spam the single target shield on multiple people in a party and gain one of the DPS triggers to throw off a Toxikon. This means that if you can strategize enough by shielding specific people BEFORE they take damage you not only protect them but gain a DPS boost by doing so. This is LOADS better than SCH 'Broil spam'



    I love Sage. It is far more involved than SCH and reminds me of the 2.x/3.x days of shield healing. I generally design healer hotbars the same as other healing bars, but Sage is designed more as a DPS which is exciting.
    (1)
    Last edited by Morzy; 12-08-2021 at 11:47 PM.

  10. #20
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Morzy View Post
    At level 70, you can spam the single target shield on multiple people in a party and gain one of the DPS triggers to throw off a Toxikon. This means that if you can strategize enough by shielding specific people BEFORE they take damage you not only protect them but gain a DPS boost by doing so. This is LOADS better than SCH 'Broil spam'
    It's only "involved" and a dps gain if you can preshield during downtime, like tank still pulling and every mob already has a dot or before boss pull/ the boss is untargetable and has an add phase later.
    Even than it's not a dps gain single target because you get Toxikon at 66, same potency as Dosis until 72, lower potency until 82 when it becomes dps neutral again - if accumulated during downtime.

    Rotating EDia and Toxikon in big pulls is a huge dps loss over just spamming Dyskrasia and firing Phlegmas. If a tank cannot be kept alive through big pulls despite using all oGCDs available, it's a slight dps return but never the way to go.
    It's a last resort for papertanks or people with multiple vuln stacks about to eat an aoe, not a great strategy and inferior in terms of efficiency.
    (4)

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