I have no issue with Kardia. However, I do with Soteria. Because Kardia just tacks on a little bit of healing onto damage, Soteria is like a fireman that shows up after the fire is put out. It's kind of like Rouse when SCH's had it. They are semi useful abilities, but not really worth the real-estate at this point in the game's lifespan.

We will get two charges of Icarus in the next expansion. That is a shoe-in for an added trait. I'm guessing the CD lining up with Phelgma is totally intentional, so I say 1 charge of Phelgma = 1 charge of Icarus

The Addersgall abilities are fine as they are. However, they don't really have a dump skill. I think they should remove Taurochole as an Addersgall spender and just make it an independent oGCD, and give them something else. It could just be their Energy Drain equivalent as I am not sure what else to give them. If they did this, they might have to get rid of Rhizomata, but I am ok with that.

When it comes to DPS, I am not sure what to tell peeps who are dissatisfied. They wanted more buttons, and they gave you more buttons. Of course, I knew and said that would not be enough. The goalposts will continue to move. That aside, my only gripe is Toxicon feels awkward to use as a GCD and just feels like we should be able to weave it. Some potency adjustments will also have to be made as some tier II skills actually lose potency on the falloff opposed to their tier one counterparts. That is no beuno. Want to know what is beuno though? Phelgma. Every bit as satisfying to use as Assize. I think it could use an extra effect though. Blind? Stun? I'm not sure.

Eukrasia is an interesting mechanic; reminiscent of Dark Arts for DKN. Even has that same odd CD it did that gives you the ability to put two non-oGCD skills into a single GCD window. I do like it, but I do not like what it is forcing me to do on my controller.

Because I play on controller, I place skills with cast times on the D-pad because I can't move my character and push those keys at the same time. IOW, I have to take my thumb of the analog stick to use the D-pad. Since Eukrasia turns those skills that have cast times into instant, I lose the luxury of being able to cast them on the move. I think I can work around this, but it is going to take an adjustment. One poster mentioned having the ability to toggle Eukrasia, and I mentioned that it wasn't really needed. I'll compromise a bit and going to do a bit of a Cleric Stance thing that gives it a 5s recast. This means if you turn it on, change your mind and turn it off, you can't turn it back on until the 5s expire.

Other than that there isn't anything I can think of as of right now, but my SGE is only 76 at the moment. Still, I am really surprised how good this job feels out of the gate. Some of these things I mentioned are not only suggestions, but predictions. With the exception of the dump skill. I would actually be really surprised if they did that this expansion.