Id like this thread to discuss Sage as a whole. Im unsure why the official forums dont have Job specific forums, and instead group all roles together into one big mess..
Regardless.. Here are my thoughts (Do note that I dont have a ton of experiance in FFXIV
At the time of this post, im level 83.
Im going to format my post as
•Ability - Thoughts
Suggestions
•Kardia - The healing potency of Kardia effects is far too low, I feel. And this iconic
ability
just doesnt feel like its a big part of the job, where i feel it should be.
I understand the worry that Kardia, if too powerful, would make Sage way too
good.
My suggestion to make Kardia feel better without increasing potency, Would be to allow
us to adjust the Kardia target while casting (if thats possible), but also take away the healing over time effect on Enhanced Kerachole, and instead make Enhanced Kerachole put Kardia on your party for 15 seconds.
This would give us a VERY different way to heal our party over time. effectively doing the same thing that Enhanced Kerachole did, but less passively. It would also force Kardia to have a bigger role with the job than it currently does.
•Icarus- This movement ability is very fun to use
Can we get two charges, please?
•Enhanced Kerachole - The ability is great as-is, but as seen above, I think it could be
changed.
Changing Enhanced Kerachole to give the party Kardia for 15 seconds instead of a HoT for 15 seconds could give Kardia a bigger role for our healing, and would round out our job identity/fantasy a bit better. As-is, Kardia doesnt do much.
• Dosis/Eukrasian Dosis/Phlegma/Toxicon - Lets just talk about our damage kit. It
works.. but it could be better, I think.
As the Job is right now, you keep up Eukrasian Dosis, don't let Phlegma cap on 2 charges, and don't let Toxicon over cap on charges (use the 3rd charge if you're about to get another charge).
im pretty sure this is normal for every healer, i hear memes about glair all the time..
but its not a particularly engaging dps rotation — but with how important dps is to healers in FFXIV, it would be nice to have a more involved dps rotation. Especially with a job like Sage where doing damage also triggers a heal.
being able to double weave Plegma and Toxicon with your Dosis casts would be really cool and could even offer a burst heal when Soteria is added in.
Ill keep updating this thread as I play more. Im unfortunately at work so I cant exactly think of everything at the moment...
over all, Sage is a lot of fun, I think the aesthetic of our weapons is great also. The variety of styles is fantastic, and I think it will only get better as time goes on.
(my current favorite is the Muskets)
My biggest complaint, as you can see, is that Kardia just is not impactful right now