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  1. #1
    Player
    nelothi's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Squats Mcgee
    World
    Famfrit
    Main Class
    Reaper Lv 90

    Some Sage Discussion

    Id like this thread to discuss Sage as a whole. Im unsure why the official forums dont have Job specific forums, and instead group all roles together into one big mess..
    Regardless.. Here are my thoughts (Do note that I dont have a ton of experiance in FFXIV

    At the time of this post, im level 83.
    Im going to format my post as

    •Ability - Thoughts
    Suggestions


    •Kardia - The healing potency of Kardia effects is far too low, I feel. And this iconic
    ability
    just doesnt feel like its a big part of the job, where i feel it should be.
    I understand the worry that Kardia, if too powerful, would make Sage way too
    good.

    My suggestion to make Kardia feel better without increasing potency, Would be to allow
    us to adjust the Kardia target while casting (if thats possible), but also take away the healing over time effect on Enhanced Kerachole, and instead make Enhanced Kerachole put Kardia on your party for 15 seconds.

    This would give us a VERY different way to heal our party over time. effectively doing the same thing that Enhanced Kerachole did, but less passively. It would also force Kardia to have a bigger role with the job than it currently does.


    •Icarus- This movement ability is very fun to use

    Can we get two charges, please?

    •Enhanced Kerachole - The ability is great as-is, but as seen above, I think it could be
    changed.

    Changing Enhanced Kerachole to give the party Kardia for 15 seconds instead of a HoT for 15 seconds could give Kardia a bigger role for our healing, and would round out our job identity/fantasy a bit better. As-is, Kardia doesnt do much.


    • Dosis/Eukrasian Dosis/Phlegma/Toxicon - Lets just talk about our damage kit. It
    works.. but it could be better, I think.

    As the Job is right now, you keep up Eukrasian Dosis, don't let Phlegma cap on 2 charges, and don't let Toxicon over cap on charges (use the 3rd charge if you're about to get another charge).

    im pretty sure this is normal for every healer, i hear memes about glair all the time..
    but its not a particularly engaging dps rotation — but with how important dps is to healers in FFXIV, it would be nice to have a more involved dps rotation. Especially with a job like Sage where doing damage also triggers a heal.

    being able to double weave Plegma and Toxicon with your Dosis casts would be really cool and could even offer a burst heal when Soteria is added in.

    Ill keep updating this thread as I play more. Im unfortunately at work so I cant exactly think of everything at the moment...

    over all, Sage is a lot of fun, I think the aesthetic of our weapons is great also. The variety of styles is fantastic, and I think it will only get better as time goes on.
    (my current favorite is the Muskets)

    My biggest complaint, as you can see, is that Kardia just is not impactful right now
    (3)

  2. #2
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    IMO Kardia feels fine where it is. It staves off autos just fine in single target, and you’re more likely to rely on Haima first for big pulls while you can Chuck your oGCD heals mid GCD.
    (14)

  3. #3
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Kardia is just fluff and is strong enough for what it is supposed to do. It's something that they needed to come up because Eos/Selene exist and any buff/change to Kardia would also trigger a change to Embrace and it would be more balancing than it would be worth.

    As for DPS, we really don't need another thread asking for a better DPS rotation, as their stance on healer DPS is very clear. Every healer need something different, not just Sage.
    (10)

  4. #4
    Player
    nelothi's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Squats Mcgee
    World
    Famfrit
    Main Class
    Reaper Lv 90
    Quote Originally Posted by rewd View Post
    Kardia is just fluff and is strong enough for what it is supposed to do. It's something that they needed to come up because Eos/Selene exist and any buff/change to Kardia would also trigger a change to Embrace and it would be more balancing than it would be worth.

    As for DPS, we really don't need another thread asking for a better DPS rotation, as their stance on healer DPS is very clear. Every healer need something different, not just Sage.
    Your name is rather... fitting.

    moving on.
    (3)

  5. #5
    Player
    Ashua's Avatar
    Join Date
    Mar 2017
    Posts
    148
    Character
    Ashua Rajin
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by nelothi View Post
    Your name is rather... fitting.

    moving on.
    Passive Aggressive response at its finest. Instead of two people being allowed to disagree we have to lower ourselves to these smug comments?
    (5)

  6. #6
    Player
    Phaty's Avatar
    Join Date
    Sep 2021
    Posts
    112
    Character
    Jojo Bizzare
    World
    Cactuar
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by nelothi View Post
    Your name is rather... fitting.

    moving on.
    Seems you aren't looking for a discussion but instead an echo chamber
    (1)

  7. #7
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,391
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by nelothi View Post
    Your name is rather... fitting.

    moving on.
    I mean, they’re not wrong.
    (16)

  8. #8
    Player
    LachleinStratos's Avatar
    Join Date
    Jan 2018
    Posts
    57
    Character
    Asuran Zala
    World
    Atomos
    Main Class
    Paladin Lv 70
    I don't have too much issue regarding Kardia, except I was hoping all Sage's dps to Kardion target did not just heal, but also provide a minor barrier.
    For example, halved the current cure potency and apply minor barrier on the other half potency for Phlegma, Dyskrasia and Toxikon.

    What I personally would like to see more is Eukrasia upgrades.
    Eukrasia currently only upgrades Diagnosis (healing), Prognosis (healing) and Dosis (DoT). This is an awesome design and I believe it what makes Sage unique. This upgrade can be further explored to upgrade other abilities in the utility department. I believe SE will definitely introduce them in the next expansion. Here are my versions.

    Phlegma upgraded to Eukrasian Phlegma
    Eukrasian Phlegma spreads your primary target with Eukrasian Dosis to all nearby enemies and refreshing its timer.
    You can do this every 45 seconds with 2 charges while you are in melee range which makes sense.

    Icarus upgraded to Eukrasian Icarus
    Rush to a target enemy's or party's location. Create a barrier to the target and everyone you passed through.
    Barrier potency: 200
    Very niche however you are able to rush to protect all party members you pass through by doing some positionals between yourself and the party into stacking phase

    Holos upgraded to Eukrasian Holos
    Cure potency: 150
    Reduces damage taken by self and nearby party members by 20%
    This version trades healing for a stronger party wide mitigation

    Toxikon upgraded to Eukrasian Toxikon
    Requires 3 Addersting to use Eukrasian Toxikon. Instant cast and cost no mana.
    Create holograms Milpreves (4 floaties) to continously cast Toxikon three times on your target.
    Instead of pressing Toxikon each time off GCD, this allow you to expand all at once in situations where you require dishing out continuous minor heals while you cast other spells.
    At the moment there is no other reason to use Toxikon outside instant cast moving phase and it does not cost mana. This give us a better reason to stack 3 Addersting and reward us for this function.
    (7)
    Last edited by LachleinStratos; 12-07-2021 at 03:49 PM.

  9. #9
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by LachleinStratos View Post
    Snip
    Out of these four, I think Phelgma would have the highest chance of being able to be augmented by Eukrasia. The reason I think that is because Holos is a 120 CD and has a dual function built in it already. Toxicon already has its own mechanic being dependent on GCD shields being broken; and Icarus is simply just a gap closer, and SGE is currently the only healer who has one. They can do some interesting things just with Phelgma though because right now it is just a button you press to keep from over capping so it has the most room.
    (1)

  10. #10
    Player
    Adonan's Avatar
    Join Date
    Jul 2019
    Posts
    111
    Character
    Klifur Yadai
    World
    Exodus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LachleinStratos View Post
    I don't have too much issue regarding Kardia, except I was hoping all Sage's dps to Kardion target did not just heal, but also provide a minor barrier.
    For example, halved the current cure potency and apply minor barrier on the other half potency for Phlegma, Dyskrasia and Toxikon.

    What I personally would like to see more is Eukrasia upgrades.
    Eukrasia currently only upgrades Diagnosis (healing), Prognosis (healing) and Dosis (DoT). This is an awesome design and I believe it what makes Sage unique. This upgrade can be further explored to upgrade other abilities in the utility department. I believe SE will definitely introduce them in the next expansion. Here are my versions.

    Phlegma upgraded to Eukrasian Phlegma
    Eukrasian Phlegma spreads your primary target with Eukrasian Dosis to all nearby enemies and refreshing its timer.
    You can do this every 45 seconds with 2 charges while you are in melee range which makes sense.

    Icarus upgraded to Eukrasian Icarus
    Rush to a target enemy's or party's location. Create a barrier to the target and everyone you passed through.
    Barrier potency: 200
    Very niche however you are able to rush to protect all party members you pass through by doing some positionals between yourself and the party into stacking phase

    Holos upgraded to Eukrasian Holos
    Cure potency: 150
    Reduces damage taken by self and nearby party members by 20%
    This version trades healing for a stronger party wide mitigation

    Toxikon upgraded to Eukrasian Toxikon
    Requires 3 Addersting to use Eukrasian Toxikon. Instant cast and cost no mana.
    Create holograms Milpreves (4 floaties) to continously cast Toxikon three times on your target.
    Instead of pressing Toxikon each time off GCD, this allow you to expand all at once in situations where you require dishing out continuous minor heals while you cast other spells.
    At the moment there is no other reason to use Toxikon outside instant cast moving phase and it does not cost mana. This give us a better reason to stack 3 Addersting and reward us for this function.
    I mirror your sentiment, with one exception: Eukrasian Icarus. As it is now, each Eukrasia upgrade changes the spell enough that there's a reason to use both variants. There's no reason for me to use Icarus over your Eukrasian Icarus because it's basically Icarus but better. I wouldn't mind the Icarus upgrade bascially becoming a Rescue on a lower cooldown (I would love to use rescue on the noobs more often). However, I see what you're trying to do and whole-heartedly agree. So far, my only complaint for the class (level 80) is the lack of Eukrasian upgrades. As you said, Eukrasia undoubtedly feels like the Sage's unique selling point, and they should lean into it more.

    Actually, come to think of it, didn't Dark Knight have something like Eukrasia in Stormblood? I can't remember.
    (0)

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