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  1. #1
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
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    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90

    Advanced tankdefs with "rewards"?!

    So i´m pretty sure SE said something like "We want to give tanks some kind of rewards for using their defs correctly."
    I thought about something like blackest night from DRK on any tank. Maybe even with a bit more depth. But nothing happened so far? All i can see are the usual short cd defs which got overbloated with new effects.
    (0)

  2. #2
    Player
    Mikey_R's Avatar
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    Apr 2014
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    1,504
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    The specifically said timing them correctly, which, if you look at most tanks, their short cooldowns, they all have an effect that lasts 4 seconds, that is going to be the 'timing correctly' that they talk about.
    (2)

  3. #3
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mikey_R View Post
    The specifically said timing them correctly, which, if you look at most tanks, their short cooldowns, they all have an effect that lasts 4 seconds, that is going to be the 'timing correctly' that they talk about.
    If that´s all, then it´s really weird seriously. It´s not that big of a deal to miss it and if you time it correctly you safe the healer what... 1/4 from a heal or 1 procc of regen?
    I really thought tanks would get something to care about.

    Don´t know about upcoming raids, but in savage we´re going to invul anyway... and in dungeons or stuff, it´s not hard to miss those 4 seconds with 5 adds on you anyway.
    (1)
    Last edited by ssunny2008; 12-06-2021 at 09:11 PM.

  4. #4
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I've seen a lot of discussions during Shadowbringers both here and on reddit about making tanking more interesting by having timed counters following your defensive moves, similar to what BLU has with Chelonian Gate and Cold Fog. I think this got converted to 'if you time your defensive moves more effectively, you should be rewarded with more defense.'

    What makes it particularly silly design is because tanks have traditionally been rewarded by doing the exact opposite, i.e. taking a tankbuster on the very end of a defensive cooldown. Anyone and their chocobo can reflexively panic pound the mitigation key when they see a big red arrow and 3 second castbar show up. It's another thing altogether when you've activated a 20 second defensive move 18 seconds in advance of a tankbuster in order to let the recast start ticking down earlier. It actually does the exact opposite and interferes with more precise defensive usage. I'm glad that DRK doesn't have this in its design.
    (3)