The part that everyone always forgets in suggestions of this nature is that implementing a system like this actually gets a queue flowing, rather than remaining stagnant. So yes, a forced logout at a session length of <x> hours means everyone would have to queue, however it also means that that everyone's queue times would be shorter. For the shorter the value of <x>, the faster the queue moves.
I'm not a fan of a system like this at this stage - but something of this nature may become necessary if the playerbase continues to be selfish. The present situation in which anyone with a M-F 8-5 job is functionally unable to play the game because people feel entitled to 15 hour uninterrupted play sessions is untenable, especially given the number of people willing to cheat to get them. ArcheAge Unchained suffered from this exact same problem, and we lost half our guild in a week because people could simply never play the game due to others being selfish. And yes, I'm sorry, but if since launch you've logged 50, 60, 70 hours of playtime knowing full well others are stuck in neverending queues, I have little regard for your opinion on the state of queues. "Oh, just log in at 8am and play for 15 hours." is not possible for huge swaths of the playerbase, and you know that.
And for all of you upset you may have to spend 1 hour every 4 hours in queue, you need to seriously ask yourself if FFXIV will be the same game if some of your day-shift friends quit out of frustration over never being able to play, and the answer is 'no.' Something needs to happen, and with the present state of the world just buying more hardware isn't necessarily a possibility, because in many cases it can't be had no matter how much money you're willing to throw at the problem. Neither is throwing game time at people, that's more of a slap in the face than a solution. "Here, have more of something you obviously can't use." is not compensation in any way.

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