One of my favourite things to do in this game is older content, especially seeing sprouts come into it for the first time enjoy it.

Especially in the tail end of Shadowbringers, many older fights felt... unsatisfying, some even boring because of it. You didn't even have to do mechanics, just stand still and dps until the boss dies.

You'd also miss out on seeing so many mechanics a boss has to offer. Think O3 for example, where a huge unique part of the fight was lost as it could simply be skipped thanks to excessive over ilvl.

I understand that content needs to be accessible to all, but that can still be achieved while keeping fights at a fun difficulty, somewhat similar to release.

The stat squish has helped things for sure. You see a lot of mechanics you'd never see before during roulettes, and not just because of the players you get; the fights are consistently more challenging, which is a great change.


I do feel it could be a little more, though. Fights like Cape Westwind are still a complete joke, or the MSQ fight at the end of 3.0. I feel they should set a "maximum" ilvl cap for older content (I believe this actually already in place in some older dungeons? Correct me if I'm wrong) to keep the fight at a fair difficulty, while allowing scaling echo upon party wipe to help those parties struggling.

You could argue it'd make fights drag on for longer, but I would rather have 8 minutes of more challenging content versus 4 minutes of mashing my face on the 1-2-3 keys until the target dummy falls over and dies.



TL;DR: Stat squish meant we get to see more of the older fights that we were missing, but maybe more can be done about it too.