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  1. #1
    Player
    MirielleLavandre's Avatar
    Join Date
    Aug 2013
    Posts
    647
    Character
    Gabrielle Beausejour
    World
    Halicarnassus
    Main Class
    Paladin Lv 100

    Feelings on Endwalker paladin

    Hi all,
    I keep seeing many threads about DRK and GNB in regards to EW changes, but what are fellow tanks thoughts on the poster-job PLD? I have all tanks leveled, and was going to try to wait it out on DRK, but am now considering maining PLD instead. My only worry is that with all that self healing I'll make healers even more bored even wall to wall pulling :P (I kid, I kid ^^). I figure since I haven't really seen many complaints that the majority of us are satisfied with what paladin is getting? Thoughts?
    (1)

  2. #2
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    For me I don't have much to complain about when it comes to Endwalker PLD because one of the biggest complaints I had was

    "Where's my damn rotation heal? Why do I need to stop fighting/blocking/parrying to heal via Clemency Heal? Fuck I gotta use Clemency with Requiescat for Instant Heals WOW big numbers, This feels clunky and lame. Why do I need to build up my stupid Gauge to use Sheltron? WTF"

    So with Holy Spirit/Circle getting 400 Potency Heal per Use and Holy Sheltron getting extra Mitigation + Heal Over Time per Use, Divine Veil getting a 400 Potency Heal added to the 10% Max HP Shield,
    I now get:

    1. 1600 Total Potency Heal if using 4 out of 5 Requiescat Stacks on Holy Spirit/Circle per 60s CD in my Spell Phase Rotation.
    2. Mitigation + Heal Over Time with Holy Sheltron, OMG Holy Sheltron.
    3. I still got Clemency and can Instant Cast that under Requiescat and Divine Veil if I'm really desperate.

    Holy Sheltron, Holy Shit what more could I want? Oh yeah, I still hate having to use melee auto attacks to build up Oath Gauge.

    It's really distracting to me and I wish there was a way to just use Sheltron at start of fight like other short CD personal mitigation skills... I wouldn't mind if I could increase that Oath Gauge out of melee range though like "in combat generate X Oath Gauge as long as Aggroed Target is within 20 Yalms" or something.

    But other than that, PLD looks super good.
    (8)

  3. #3
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,370
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    My only gripe is that holy spirit and clemency still break combo. Outside of that PLD is pretty much amazing.
    (7)

  4. #4
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Pretty sure PLD will still be my tank of choice come EW; Holy Sheltron

    If had to gripe though:
    - Holy Spirit, Holy Circle, and Clemency breaking combo

    - No way to build gauge quickly / outside of autos... Holt Spirit / Holy Circle should grant gauge, making Sheltron PLDs answer to the other Tanks more plentiful (and / or powerful) mitigation and self sustain.

    - Divine Veil still requiring a heal to proc, but gaining no benefit (not even a short cooldown) for the inconvenience and low potency

    - Atonement just being an extra button to spam... I would rather Spirits Within was replaced by Atonement: Grants Sword Oath > Transforms / Increases potency and adds MP recovery to Fast Blade, Riot Blade, and Royal Authority.
    (2)
    Last edited by Acidblood; 11-15-2021 at 10:48 PM.

  5. #5
    Player
    ArthurATDayne's Avatar
    Join Date
    Oct 2021
    Posts
    152
    Character
    Arthur-at Dayne
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Acidblood View Post
    Pretty sure PLD will still be my tank of choice come EW; Holy Sheltron

    If had to gripe though:
    - Holy Spirit, Holy Circle, and Clemency breaking combo

    - No way to build gauge quickly / outside of autos... Holt Spirit / Holy Circle should grant gauge, making Sheltron PLDs answer to the other Tanks more plentiful (and / or powerful) mitigation and self sustain.

    - Divine Veil still requiring a heal to proc, but gaining no benefit (not even a short cooldown) for the inconvenience and low potency

    - Atonement just being an extra button to spam... I would rather Spirits Within was replaced by Atonement: Grants Sword Oath > Transforms / Increases potency and adds MP recovery to Fast Blade, Riot Blade, and Royal Authority.
    Oath Gauge Building for Sheltron and Royal Authority AND Atonement being 2 Separate Buttons still bugs me and I wonder if that's intentional like baked in annoyances so Paladin is not TOO good to play. Having Spirits Within transform into Atonement as long as 1 stack remains is not a bad idea at all and would help cut down on hotbar button bloat.

    It's sort of like how Paladin has no self healing in rotation and don't get any until Clemency at level 58 which let's them Solo just about anything and save own ass or party during bad dungeon runs. Really Backloaded and Clunky. Hell, from 1-81 PLD's self healing is just GCD spell Clemency and only starting at 82 do new Self Healing traits kick in like Sheltron gets upgraded to Holy Sheltron with Heal Over Time.

    While I'm ranting about this... All this 80-90 Backloaded Content is neat and all, but can we please get a revamped smoother 1-50, 50-80 skill & trait progression system? The skills and mechanics should be more gradual for all classes and not just the newest ones like GNB/Dancer and soon to be Reaper for example, that way being Synced down won't result in having most or nearly all hotbars looking empty or feeling too clunky.
    (2)
    Last edited by ArthurATDayne; 11-16-2021 at 05:08 AM.

  6. #6
    Player
    Acidblood's Avatar
    Join Date
    Jun 2016
    Posts
    359
    Character
    Sylvaria Molkot
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ArthurATDayne View Post
    While I'm ranting about this... All this 80-90 Backloaded Content is neat and all, but can we please get a revamped smoother 1-50, 50-80 skill & trait progression system? The skills and mechanics should be more gradual for all classes and not just the newest ones like GNB/Dancer and soon to be Reaper for example, that way being Synced down won't result in having most or nearly all hotbars looking empty or feeling too clunky.
    This absolutely needs to happen at some point; kind of annoying it didn't happen with the ShB tank changes, and not just for PLD... doing level 50 alliance roulette on an ARR (or even HW) job is just painful compared to the newer jobs.
    (7)

  7. #7
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    It's pretty much perfect compared against SHBs Paladin, removes the weakness, makes it a better main tank than Gunbreaker/Dark Knight and adds more magic cast range for dragging bosses quicker into position. The rotation is gonna be a big change for pot windows since Reqs makes Holy Spirits/Confiteor do double damage instead of 1.5x making it stronger than FoF Atonements.

    SHBs Paladin has flaws tanking anything, lack of cooldowns, Spirits Within being HP based, no self heal sustain outside of trash Clemency.
    (5)
    Gae Bolg Animus 18/04/2014

  8. #8
    Player
    Beddict's Avatar
    Join Date
    Jun 2017
    Location
    Gridania
    Posts
    274
    Character
    Titania Chevalier
    World
    Siren
    Main Class
    Bard Lv 100
    Endwalker Paladin looking real nice. My biggest gripes with Paladin in Shadowbringers were:
    1. I don't like the 63s rotation because it isn't a multiple of five. It's like when you see the volume on the TV is set to 27 and you're left sitting there annoyed it isn't 25 or 30. Honestly, this not a gameplay complaint at all, just my dislike of odd numbers
    2. Lack of passive healing on combos, players have to resort to Clemency for self-healing which breaks combos and can further dely their rotation
    3. Sheltron simply forces a Block and doesn't provide any additional mitigation, made it feel bad whenever I got Crit (which doesn't happen in Raids, but still). It just felt weak compared to Nascent Flash and The Blackest Night
    4. Spirits Within still had that stupid as hell potency that scaled off HP. They removed the HP scaling off Upheaval going into Shadowbringers but left Spirits Within because ???. Honestly, probably only stuck around because WAR could do some dumb shit with Thrill of Battle, Defiance, and Unchained spiking the potency of Upheaval and they were interested in removing the damage buff, while Spirits Within didn't have that problem so who cares

    Going into Endwalker, most of those points are resolved. A lot of passive healing in the Requiescat phase, Holy Sheltron provides strong damage reduction and a solid chunk of healing, and Spirits Within no longer gets weaker the more the Paladin gets hit. Still got that 63s rotation though, much to my annoyance (but again, that's personal so who cares).

    So yeah, go Paladin, they're going to be a fun Job in Endwalker and got some solid buffs.
    (9)

  9. #9
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Outside i don't like at all now requiem Cast window consist on 4 holy Spirits and 4 confiteors (i would rather preffer the new skills sustituted goring Blade combo instead) and make PLD the GCD spam King the job just get better in every front as usual, i would never main It so if PLD mains are ok with the spam is on them.
    (1)

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Honestly, healing breaking combo aside, there's genuinely no weaknesses in paladin's kit anymore, its looking like its going to be able to solo dungeons and possibly normal raids by itself if there isn't dps checks on bosses because its got so much healing and defence.

    Its not going to be for everyone (many people dislike spamming 1 button X times, its one reason blm and war never really had high playercounts) but its mechanically and statistically solid


    As is normal for the game sadly, it could do with an improvement in its levelling kit (what abilities are acquired when)
    (2)
    Last edited by Recon1o6; 11-02-2021 at 08:56 PM.

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