Quote Originally Posted by Asta_Umbra View Post
I mean there are people that would complain about big pulls, but even then it still felt like there were big pulls during the first two dungeons (maybe not the second). They also were hard hitting and tanky too, which sure can go either way opinions wise.
The first one had atleast more than just 3-4 mobs between the 2nd and the endboss yes.

Maybe some would complain about big pulls, but you could always ask for solo pulls overall. But getting blocked by some walls, elevators or scripted spawns is just a timewaste for no reasons for some more experienced players. The 3rd dungeon is even worse with it spawns and waiting times about this concern and i see it them overall even less interesting with adapted endgame-gear.

Those wall to wall bangs are just boring and since SE don´t give af about interesting content in that way, why do they waste time to develop them? I guess they want some time-sink content to artificially stretch the game-time and to keep ppl invested as they do with relic and fate grind. But if this a thing, and i´m sure it is, they could also make it less wall to wall bang and somehow more interesting.

Either they should leave the players the freedom to go through the trash-adds in their own way and speed or they should get finally ride of them. Or at best, develop something serious...