While I've yet to touch the Extreme trials, White Mage, as usual, feels very samey. Sure, the cast time reduction on Glare is a joy to have, but otherwise it's... well... there just isn't anything to say? Our numbers increase over ten levels?
I've been pleasantly surprised that Liturgy of the Bell also triggers on DoT ticks on you, so its optimal usage is expanded from Akh Morns and Tumults to Almagest and its clones, but otherwise White Mage doesn't really dazzle or shine, despite the spell effects.
I don't disagree, I think WHM has a lot of room for a creative design but I think at the end of the DAY, SE intends to keep WHM as brain dead as it is because it's the simple job for beginners.Being simple doesn't mean there isn't room for improvement and the changes WHM got are far from making the job simpler. Bell is so niche that its practically useless in every situation outside of its niche as its just a worse Earthly Star for the most part. The Nerf to Thin Air has also made death much harder to recover from as a WHM since you're pretty much reliant on Lucid Dreaming as we lose any Lilies we had while Assize barely breaks even with Glare and is completely eclipsed by our still costly GCD healing toolkit. All WHM got that I would count as a net positive thing is Aqua Veil and even that pales in comparison to AST's Exaltation.
Overall this expansion has been horrible for WHM
Personally, WHM should have had more complexity toward level cap. Thin Air is a nerf for there's two charges so it's somewhat flexible for rezzing now. People complained about WHM having unlimited MP but honestly WHM rn is starved for MP. They should have kept Assize's 10% MP refund.
SB was where WHM was truly rock bottom with has useless the gauge was and Plenary unusable. EW whm is virtually the same as ShB so it just lacks in creativity. I don't understand why Misery is a dps loss when they want you to GCD heal.
At the end of the day, WHM's fate was sealed when they deemed it to be beginner-friendly,
If SE's design is to make WHM brain dead easy, they're failing horribly.I don't disagree, I think WHM has a lot of room for a creative design but I think at the end of the DAY, SE intends to keep WHM as brain dead as it is because it's the simple job for beginners.
Personally, WHM should have had more complexity toward level cap. Thin Air is a nerf for there's two charges so it's somewhat flexible for rezzing now. People complained about WHM having unlimited MP but honestly WHM rn is starved for MP. They should have kept Assize's 10% MP refund.
SB was where WHM was truly rock bottom with has useless the gauge was and Plenary unusable. EW whm is virtually the same as ShB so it just lacks in creativity. I don't understand why Misery is a dps loss when they want you to GCD heal.
At the end of the day, WHM's fate was sealed when they deemed it to be beginner-friendly,
I absolutely love the shorter cast time on Glare. It just plays 1000% better with being able to weave in oGCDs. I've been waiting for this for so long. Much more fluid and smooth.
Aside from that, it's almost the same as before. I can't say anything about the lvl 90 ability yet.
But now that lilies are such a DPS loss I'll probably have them full most times outside of large dungeon pulls (How many enemies for Misery to not be a DPS loss?) or when you need a lot of AoE heals.
The single target damage reduction skill is nice, but why does AST and SGE have a healing attached to it and WHM not? Why is WHM the only healer without any sort of AoE shield? Why are some of WHM's casts still longer than most other healer spells (Cure II now feels long somehow...)? Why does Freecure still exist?
Same old, same old.
If anything, I feel like I really have to keep an eye on my mana when spamming stone, which was never an issue before.
Larek Darkholme @ Ragnarok
I think this is low key what people miss when they say "But medica is cheaper now!"
The big MP consumer was stone/glare. At least personally, I used thin air with PoM and a bunch of glares when raiding to save MP.
New thin air might be great for raising, but, raising is situational and you can't do the above anymore....
SGE's skill is just a healing buff.
The single target damage reduction skill is nice, but why does AST and SGE have a healing attached to it and WHM not? Why is WHM the only healer without any sort of AoE shield? Why are some of WHM's casts still longer than most other healer spells (Cure II now feels long somehow...)? Why does Freecure still exist?
So I finally got some time to play white mage after playing sage in tower of zot. I got to say the experience is night and day, sage can weave in the heals while I need to gcd heal as white mage especially for the last 2 groups.
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